Source file src/crypto/internal/boring/bcache/cache.go
1 // Copyright 2022 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Package bcache implements a GC-friendly cache (see [Cache]) for BoringCrypto. 6 package bcache 7 8 import ( 9 "sync/atomic" 10 "unsafe" 11 ) 12 13 // A Cache is a GC-friendly concurrent map from unsafe.Pointer to 14 // unsafe.Pointer. It is meant to be used for maintaining shadow 15 // BoringCrypto state associated with certain allocated structs, in 16 // particular public and private RSA and ECDSA keys. 17 // 18 // The cache is GC-friendly in the sense that the keys do not 19 // indefinitely prevent the garbage collector from collecting them. 20 // Instead, at the start of each GC, the cache is cleared entirely. That 21 // is, the cache is lossy, and the loss happens at the start of each GC. 22 // This means that clients need to be able to cope with cache entries 23 // disappearing, but it also means that clients don't need to worry about 24 // cache entries keeping the keys from being collected. 25 type Cache[K, V any] struct { 26 // The runtime atomically stores nil to ptable at the start of each GC. 27 ptable atomic.Pointer[cacheTable[K, V]] 28 } 29 30 type cacheTable[K, V any] [cacheSize]atomic.Pointer[cacheEntry[K, V]] 31 32 // A cacheEntry is a single entry in the linked list for a given hash table entry. 33 type cacheEntry[K, V any] struct { 34 k *K // immutable once created 35 v atomic.Pointer[V] // read and written atomically to allow updates 36 next *cacheEntry[K, V] // immutable once linked into table 37 } 38 39 func registerCache(unsafe.Pointer) // provided by runtime 40 41 // Register registers the cache with the runtime, 42 // so that c.ptable can be cleared at the start of each GC. 43 // Register must be called during package initialization. 44 func (c *Cache[K, V]) Register() { 45 registerCache(unsafe.Pointer(&c.ptable)) 46 } 47 48 // cacheSize is the number of entries in the hash table. 49 // The hash is the pointer value mod cacheSize, a prime. 50 // Collisions are resolved by maintaining a linked list in each hash slot. 51 const cacheSize = 1021 52 53 // table returns a pointer to the current cache hash table, 54 // coping with the possibility of the GC clearing it out from under us. 55 func (c *Cache[K, V]) table() *cacheTable[K, V] { 56 for { 57 p := c.ptable.Load() 58 if p == nil { 59 p = new(cacheTable[K, V]) 60 if !c.ptable.CompareAndSwap(nil, p) { 61 continue 62 } 63 } 64 return p 65 } 66 } 67 68 // Clear clears the cache. 69 // The runtime does this automatically at each garbage collection; 70 // this method is exposed only for testing. 71 func (c *Cache[K, V]) Clear() { 72 // The runtime does this at the start of every garbage collection 73 // (itself, not by calling this function). 74 c.ptable.Store(nil) 75 } 76 77 // Get returns the cached value associated with v, 78 // which is either the value v corresponding to the most recent call to Put(k, v) 79 // or nil if that cache entry has been dropped. 80 func (c *Cache[K, V]) Get(k *K) *V { 81 head := &c.table()[uintptr(unsafe.Pointer(k))%cacheSize] 82 e := head.Load() 83 for ; e != nil; e = e.next { 84 if e.k == k { 85 return e.v.Load() 86 } 87 } 88 return nil 89 } 90 91 // Put sets the cached value associated with k to v. 92 func (c *Cache[K, V]) Put(k *K, v *V) { 93 head := &c.table()[uintptr(unsafe.Pointer(k))%cacheSize] 94 95 // Strategy is to walk the linked list at head, 96 // same as in Get, to look for existing entry. 97 // If we find one, we update v atomically in place. 98 // If not, then we race to replace the start = *head 99 // we observed with a new k, v entry. 100 // If we win that race, we're done. 101 // Otherwise, we try the whole thing again, 102 // with two optimizations: 103 // 104 // 1. We track in noK the start of the section of 105 // the list that we've confirmed has no entry for k. 106 // The next time down the list, we can stop at noK, 107 // because new entries are inserted at the front of the list. 108 // This guarantees we never traverse an entry 109 // multiple times. 110 // 111 // 2. We only allocate the entry to be added once, 112 // saving it in add for the next attempt. 113 var add, noK *cacheEntry[K, V] 114 n := 0 115 for { 116 e := head.Load() 117 start := e 118 for ; e != nil && e != noK; e = e.next { 119 if e.k == k { 120 e.v.Store(v) 121 return 122 } 123 n++ 124 } 125 if add == nil { 126 add = &cacheEntry[K, V]{k: k} 127 add.v.Store(v) 128 } 129 add.next = start 130 if n >= 1000 { 131 // If an individual list gets too long, which shouldn't happen, 132 // throw it away to avoid quadratic lookup behavior. 133 add.next = nil 134 } 135 if head.CompareAndSwap(start, add) { 136 return 137 } 138 noK = start 139 } 140 } 141