// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package sha3 import ( "internal/byteorder" "internal/goarch" "math/bits" "unsafe" ) // rc stores the round constants for use in the ι step. var rc = [24]uint64{ 0x0000000000000001, 0x0000000000008082, 0x800000000000808A, 0x8000000080008000, 0x000000000000808B, 0x0000000080000001, 0x8000000080008081, 0x8000000000008009, 0x000000000000008A, 0x0000000000000088, 0x0000000080008009, 0x000000008000000A, 0x000000008000808B, 0x800000000000008B, 0x8000000000008089, 0x8000000000008003, 0x8000000000008002, 0x8000000000000080, 0x000000000000800A, 0x800000008000000A, 0x8000000080008081, 0x8000000000008080, 0x0000000080000001, 0x8000000080008008, } // keccakF1600Generic applies the Keccak permutation. func keccakF1600Generic(da *[200]byte) { var a *[25]uint64 if goarch.BigEndian { a = new([25]uint64) for i := range a { a[i] = byteorder.LeUint64(da[i*8:]) } defer func() { for i := range a { byteorder.LePutUint64(da[i*8:], a[i]) } }() } else { a = (*[25]uint64)(unsafe.Pointer(da)) } // Implementation translated from Keccak-inplace.c // in the keccak reference code. var t, bc0, bc1, bc2, bc3, bc4, d0, d1, d2, d3, d4 uint64 for i := 0; i < 24; i += 4 { // Combines the 5 steps in each round into 2 steps. // Unrolls 4 rounds per loop and spreads some steps across rounds. // Round 1 bc0 = a[0] ^ a[5] ^ a[10] ^ a[15] ^ a[20] bc1 = a[1] ^ a[6] ^ a[11] ^ a[16] ^ a[21] bc2 = a[2] ^ a[7] ^ a[12] ^ a[17] ^ a[22] bc3 = a[3] ^ a[8] ^ a[13] ^ a[18] ^ a[23] bc4 = a[4] ^ a[9] ^ a[14] ^ a[19] ^ a[24] d0 = bc4 ^ (bc1<<1 | bc1>>63) d1 = bc0 ^ (bc2<<1 | bc2>>63) d2 = bc1 ^ (bc3<<1 | bc3>>63) d3 = bc2 ^ (bc4<<1 | bc4>>63) d4 = bc3 ^ (bc0<<1 | bc0>>63) bc0 = a[0] ^ d0 t = a[6] ^ d1 bc1 = bits.RotateLeft64(t, 44) t = a[12] ^ d2 bc2 = bits.RotateLeft64(t, 43) t = a[18] ^ d3 bc3 = bits.RotateLeft64(t, 21) t = a[24] ^ d4 bc4 = bits.RotateLeft64(t, 14) a[0] = bc0 ^ (bc2 &^ bc1) ^ rc[i] a[6] = bc1 ^ (bc3 &^ bc2) a[12] = bc2 ^ (bc4 &^ bc3) a[18] = bc3 ^ (bc0 &^ bc4) a[24] = bc4 ^ (bc1 &^ bc0) t = a[10] ^ d0 bc2 = bits.RotateLeft64(t, 3) t = a[16] ^ d1 bc3 = bits.RotateLeft64(t, 45) t = a[22] ^ d2 bc4 = bits.RotateLeft64(t, 61) t = a[3] ^ d3 bc0 = bits.RotateLeft64(t, 28) t = a[9] ^ d4 bc1 = bits.RotateLeft64(t, 20) a[10] = bc0 ^ (bc2 &^ bc1) a[16] = bc1 ^ (bc3 &^ bc2) a[22] = bc2 ^ (bc4 &^ bc3) a[3] = bc3 ^ (bc0 &^ bc4) a[9] = bc4 ^ (bc1 &^ bc0) t = a[20] ^ d0 bc4 = bits.RotateLeft64(t, 18) t = a[1] ^ d1 bc0 = bits.RotateLeft64(t, 1) t = a[7] ^ d2 bc1 = bits.RotateLeft64(t, 6) t = a[13] ^ d3 bc2 = bits.RotateLeft64(t, 25) t = a[19] ^ d4 bc3 = bits.RotateLeft64(t, 8) a[20] = bc0 ^ (bc2 &^ bc1) a[1] = bc1 ^ (bc3 &^ bc2) a[7] = bc2 ^ (bc4 &^ bc3) a[13] = bc3 ^ (bc0 &^ bc4) a[19] = bc4 ^ (bc1 &^ bc0) t = a[5] ^ d0 bc1 = bits.RotateLeft64(t, 36) t = a[11] ^ d1 bc2 = bits.RotateLeft64(t, 10) t = a[17] ^ d2 bc3 = bits.RotateLeft64(t, 15) t = a[23] ^ d3 bc4 = bits.RotateLeft64(t, 56) t = a[4] ^ d4 bc0 = bits.RotateLeft64(t, 27) a[5] = bc0 ^ (bc2 &^ bc1) a[11] = bc1 ^ (bc3 &^ bc2) a[17] = bc2 ^ (bc4 &^ bc3) a[23] = bc3 ^ (bc0 &^ bc4) a[4] = bc4 ^ (bc1 &^ bc0) t = a[15] ^ d0 bc3 = bits.RotateLeft64(t, 41) t = a[21] ^ d1 bc4 = bits.RotateLeft64(t, 2) t = a[2] ^ d2 bc0 = bits.RotateLeft64(t, 62) t = a[8] ^ d3 bc1 = bits.RotateLeft64(t, 55) t = a[14] ^ d4 bc2 = bits.RotateLeft64(t, 39) a[15] = bc0 ^ (bc2 &^ bc1) a[21] = bc1 ^ (bc3 &^ bc2) a[2] = bc2 ^ (bc4 &^ bc3) a[8] = bc3 ^ (bc0 &^ bc4) a[14] = bc4 ^ (bc1 &^ bc0) // Round 2 bc0 = a[0] ^ a[5] ^ a[10] ^ a[15] ^ a[20] bc1 = a[1] ^ a[6] ^ a[11] ^ a[16] ^ a[21] bc2 = a[2] ^ a[7] ^ a[12] ^ a[17] ^ a[22] bc3 = a[3] ^ a[8] ^ a[13] ^ a[18] ^ a[23] bc4 = a[4] ^ a[9] ^ a[14] ^ a[19] ^ a[24] d0 = bc4 ^ (bc1<<1 | bc1>>63) d1 = bc0 ^ (bc2<<1 | bc2>>63) d2 = bc1 ^ (bc3<<1 | bc3>>63) d3 = bc2 ^ (bc4<<1 | bc4>>63) d4 = bc3 ^ (bc0<<1 | bc0>>63) bc0 = a[0] ^ d0 t = a[16] ^ d1 bc1 = bits.RotateLeft64(t, 44) t = a[7] ^ d2 bc2 = bits.RotateLeft64(t, 43) t = a[23] ^ d3 bc3 = bits.RotateLeft64(t, 21) t = a[14] ^ d4 bc4 = bits.RotateLeft64(t, 14) a[0] = bc0 ^ (bc2 &^ bc1) ^ rc[i+1] a[16] = bc1 ^ (bc3 &^ bc2) a[7] = bc2 ^ (bc4 &^ bc3) a[23] = bc3 ^ (bc0 &^ bc4) a[14] = bc4 ^ (bc1 &^ bc0) t = a[20] ^ d0 bc2 = bits.RotateLeft64(t, 3) t = a[11] ^ d1 bc3 = bits.RotateLeft64(t, 45) t = a[2] ^ d2 bc4 = bits.RotateLeft64(t, 61) t = a[18] ^ d3 bc0 = bits.RotateLeft64(t, 28) t = a[9] ^ d4 bc1 = bits.RotateLeft64(t, 20) a[20] = bc0 ^ (bc2 &^ bc1) a[11] = bc1 ^ (bc3 &^ bc2) a[2] = bc2 ^ (bc4 &^ bc3) a[18] = bc3 ^ (bc0 &^ bc4) a[9] = bc4 ^ (bc1 &^ bc0) t = a[15] ^ d0 bc4 = bits.RotateLeft64(t, 18) t = a[6] ^ d1 bc0 = bits.RotateLeft64(t, 1) t = a[22] ^ d2 bc1 = bits.RotateLeft64(t, 6) t = a[13] ^ d3 bc2 = bits.RotateLeft64(t, 25) t = a[4] ^ d4 bc3 = bits.RotateLeft64(t, 8) a[15] = bc0 ^ (bc2 &^ bc1) a[6] = bc1 ^ (bc3 &^ bc2) a[22] = bc2 ^ (bc4 &^ bc3) a[13] = bc3 ^ (bc0 &^ bc4) a[4] = bc4 ^ (bc1 &^ bc0) t = a[10] ^ d0 bc1 = bits.RotateLeft64(t, 36) t = a[1] ^ d1 bc2 = bits.RotateLeft64(t, 10) t = a[17] ^ d2 bc3 = bits.RotateLeft64(t, 15) t = a[8] ^ d3 bc4 = bits.RotateLeft64(t, 56) t = a[24] ^ d4 bc0 = bits.RotateLeft64(t, 27) a[10] = bc0 ^ (bc2 &^ bc1) a[1] = bc1 ^ (bc3 &^ bc2) a[17] = bc2 ^ (bc4 &^ bc3) a[8] = bc3 ^ (bc0 &^ bc4) a[24] = bc4 ^ (bc1 &^ bc0) t = a[5] ^ d0 bc3 = bits.RotateLeft64(t, 41) t = a[21] ^ d1 bc4 = bits.RotateLeft64(t, 2) t = a[12] ^ d2 bc0 = bits.RotateLeft64(t, 62) t = a[3] ^ d3 bc1 = bits.RotateLeft64(t, 55) t = a[19] ^ d4 bc2 = bits.RotateLeft64(t, 39) a[5] = bc0 ^ (bc2 &^ bc1) a[21] = bc1 ^ (bc3 &^ bc2) a[12] = bc2 ^ (bc4 &^ bc3) a[3] = bc3 ^ (bc0 &^ bc4) a[19] = bc4 ^ (bc1 &^ bc0) // Round 3 bc0 = a[0] ^ a[5] ^ a[10] ^ a[15] ^ a[20] bc1 = a[1] ^ a[6] ^ a[11] ^ a[16] ^ a[21] bc2 = a[2] ^ a[7] ^ a[12] ^ a[17] ^ a[22] bc3 = a[3] ^ a[8] ^ a[13] ^ a[18] ^ a[23] bc4 = a[4] ^ a[9] ^ a[14] ^ a[19] ^ a[24] d0 = bc4 ^ (bc1<<1 | bc1>>63) d1 = bc0 ^ (bc2<<1 | bc2>>63) d2 = bc1 ^ (bc3<<1 | bc3>>63) d3 = bc2 ^ (bc4<<1 | bc4>>63) d4 = bc3 ^ (bc0<<1 | bc0>>63) bc0 = a[0] ^ d0 t = a[11] ^ d1 bc1 = bits.RotateLeft64(t, 44) t = a[22] ^ d2 bc2 = bits.RotateLeft64(t, 43) t = a[8] ^ d3 bc3 = bits.RotateLeft64(t, 21) t = a[19] ^ d4 bc4 = bits.RotateLeft64(t, 14) a[0] = bc0 ^ (bc2 &^ bc1) ^ rc[i+2] a[11] = bc1 ^ (bc3 &^ bc2) a[22] = bc2 ^ (bc4 &^ bc3) a[8] = bc3 ^ (bc0 &^ bc4) a[19] = bc4 ^ (bc1 &^ bc0) t = a[15] ^ d0 bc2 = bits.RotateLeft64(t, 3) t = a[1] ^ d1 bc3 = bits.RotateLeft64(t, 45) t = a[12] ^ d2 bc4 = bits.RotateLeft64(t, 61) t = a[23] ^ d3 bc0 = bits.RotateLeft64(t, 28) t = a[9] ^ d4 bc1 = bits.RotateLeft64(t, 20) a[15] = bc0 ^ (bc2 &^ bc1) a[1] = bc1 ^ (bc3 &^ bc2) a[12] = bc2 ^ (bc4 &^ bc3) a[23] = bc3 ^ (bc0 &^ bc4) a[9] = bc4 ^ (bc1 &^ bc0) t = a[5] ^ d0 bc4 = bits.RotateLeft64(t, 18) t = a[16] ^ d1 bc0 = bits.RotateLeft64(t, 1) t = a[2] ^ d2 bc1 = bits.RotateLeft64(t, 6) t = a[13] ^ d3 bc2 = bits.RotateLeft64(t, 25) t = a[24] ^ d4 bc3 = bits.RotateLeft64(t, 8) a[5] = bc0 ^ (bc2 &^ bc1) a[16] = bc1 ^ (bc3 &^ bc2) a[2] = bc2 ^ (bc4 &^ bc3) a[13] = bc3 ^ (bc0 &^ bc4) a[24] = bc4 ^ (bc1 &^ bc0) t = a[20] ^ d0 bc1 = bits.RotateLeft64(t, 36) t = a[6] ^ d1 bc2 = bits.RotateLeft64(t, 10) t = a[17] ^ d2 bc3 = bits.RotateLeft64(t, 15) t = a[3] ^ d3 bc4 = bits.RotateLeft64(t, 56) t = a[14] ^ d4 bc0 = bits.RotateLeft64(t, 27) a[20] = bc0 ^ (bc2 &^ bc1) a[6] = bc1 ^ (bc3 &^ bc2) a[17] = bc2 ^ (bc4 &^ bc3) a[3] = bc3 ^ (bc0 &^ bc4) a[14] = bc4 ^ (bc1 &^ bc0) t = a[10] ^ d0 bc3 = bits.RotateLeft64(t, 41) t = a[21] ^ d1 bc4 = bits.RotateLeft64(t, 2) t = a[7] ^ d2 bc0 = bits.RotateLeft64(t, 62) t = a[18] ^ d3 bc1 = bits.RotateLeft64(t, 55) t = a[4] ^ d4 bc2 = bits.RotateLeft64(t, 39) a[10] = bc0 ^ (bc2 &^ bc1) a[21] = bc1 ^ (bc3 &^ bc2) a[7] = bc2 ^ (bc4 &^ bc3) a[18] = bc3 ^ (bc0 &^ bc4) a[4] = bc4 ^ (bc1 &^ bc0) // Round 4 bc0 = a[0] ^ a[5] ^ a[10] ^ a[15] ^ a[20] bc1 = a[1] ^ a[6] ^ a[11] ^ a[16] ^ a[21] bc2 = a[2] ^ a[7] ^ a[12] ^ a[17] ^ a[22] bc3 = a[3] ^ a[8] ^ a[13] ^ a[18] ^ a[23] bc4 = a[4] ^ a[9] ^ a[14] ^ a[19] ^ a[24] d0 = bc4 ^ (bc1<<1 | bc1>>63) d1 = bc0 ^ (bc2<<1 | bc2>>63) d2 = bc1 ^ (bc3<<1 | bc3>>63) d3 = bc2 ^ (bc4<<1 | bc4>>63) d4 = bc3 ^ (bc0<<1 | bc0>>63) bc0 = a[0] ^ d0 t = a[1] ^ d1 bc1 = bits.RotateLeft64(t, 44) t = a[2] ^ d2 bc2 = bits.RotateLeft64(t, 43) t = a[3] ^ d3 bc3 = bits.RotateLeft64(t, 21) t = a[4] ^ d4 bc4 = bits.RotateLeft64(t, 14) a[0] = bc0 ^ (bc2 &^ bc1) ^ rc[i+3] a[1] = bc1 ^ (bc3 &^ bc2) a[2] = bc2 ^ (bc4 &^ bc3) a[3] = bc3 ^ (bc0 &^ bc4) a[4] = bc4 ^ (bc1 &^ bc0) t = a[5] ^ d0 bc2 = bits.RotateLeft64(t, 3) t = a[6] ^ d1 bc3 = bits.RotateLeft64(t, 45) t = a[7] ^ d2 bc4 = bits.RotateLeft64(t, 61) t = a[8] ^ d3 bc0 = bits.RotateLeft64(t, 28) t = a[9] ^ d4 bc1 = bits.RotateLeft64(t, 20) a[5] = bc0 ^ (bc2 &^ bc1) a[6] = bc1 ^ (bc3 &^ bc2) a[7] = bc2 ^ (bc4 &^ bc3) a[8] = bc3 ^ (bc0 &^ bc4) a[9] = bc4 ^ (bc1 &^ bc0) t = a[10] ^ d0 bc4 = bits.RotateLeft64(t, 18) t = a[11] ^ d1 bc0 = bits.RotateLeft64(t, 1) t = a[12] ^ d2 bc1 = bits.RotateLeft64(t, 6) t = a[13] ^ d3 bc2 = bits.RotateLeft64(t, 25) t = a[14] ^ d4 bc3 = bits.RotateLeft64(t, 8) a[10] = bc0 ^ (bc2 &^ bc1) a[11] = bc1 ^ (bc3 &^ bc2) a[12] = bc2 ^ (bc4 &^ bc3) a[13] = bc3 ^ (bc0 &^ bc4) a[14] = bc4 ^ (bc1 &^ bc0) t = a[15] ^ d0 bc1 = bits.RotateLeft64(t, 36) t = a[16] ^ d1 bc2 = bits.RotateLeft64(t, 10) t = a[17] ^ d2 bc3 = bits.RotateLeft64(t, 15) t = a[18] ^ d3 bc4 = bits.RotateLeft64(t, 56) t = a[19] ^ d4 bc0 = bits.RotateLeft64(t, 27) a[15] = bc0 ^ (bc2 &^ bc1) a[16] = bc1 ^ (bc3 &^ bc2) a[17] = bc2 ^ (bc4 &^ bc3) a[18] = bc3 ^ (bc0 &^ bc4) a[19] = bc4 ^ (bc1 &^ bc0) t = a[20] ^ d0 bc3 = bits.RotateLeft64(t, 41) t = a[21] ^ d1 bc4 = bits.RotateLeft64(t, 2) t = a[22] ^ d2 bc0 = bits.RotateLeft64(t, 62) t = a[23] ^ d3 bc1 = bits.RotateLeft64(t, 55) t = a[24] ^ d4 bc2 = bits.RotateLeft64(t, 39) a[20] = bc0 ^ (bc2 &^ bc1) a[21] = bc1 ^ (bc3 &^ bc2) a[22] = bc2 ^ (bc4 &^ bc3) a[23] = bc3 ^ (bc0 &^ bc4) a[24] = bc4 ^ (bc1 &^ bc0) } }