1 // Copyright 2023 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 #include "textflag.h"
6
7 // QR is the ChaCha quarter-round on A, B, C, and D.
8 // V30 is used as a temporary, and V31 is assumed to
9 // hold the index table for rotate left 8.
10 #define QR(A, B, C, D) \
11 VADD A.S4, B.S4, A.S4; VEOR D.B16, A.B16, D.B16; VREV32 D.H8, D.H8; \
12 VADD C.S4, D.S4, C.S4; VEOR B.B16, C.B16, V30.B16; VSHL $12, V30.S4, B.S4; VSRI $20, V30.S4, B.S4 \
13 VADD A.S4, B.S4, A.S4; VEOR D.B16, A.B16, D.B16; VTBL V31.B16, [D.B16], D.B16; \
14 VADD C.S4, D.S4, C.S4; VEOR B.B16, C.B16, V30.B16; VSHL $7, V30.S4, B.S4; VSRI $25, V30.S4, B.S4
15
16 // block runs 4 ChaCha8 block transformations in the four stripes of the V registers.
17
18 // func block(seed *[8]uint32, blocks *[4][16]uint32, counter uint32)
19 TEXT ·block<ABIInternal>(SB), NOSPLIT, $16
20 // seed in R0
21 // blocks in R1
22 // counter in R2
23
24 // Load initial constants into top row.
25 MOVD $·chachaConst(SB), R10
26 VLD4R (R10), [V0.S4, V1.S4, V2.S4, V3.S4]
27
28 // Load increment and rotate 8 constants into V30, V31.
29 MOVD $·chachaIncRot(SB), R11
30 VLD1 (R11), [V30.S4, V31.S4]
31
32 VLD4R.P 16(R0), [V4.S4, V5.S4, V6.S4, V7.S4]
33 VLD4R.P 16(R0), [V8.S4, V9.S4, V10.S4, V11.S4]
34
35 // store counter to memory to replicate its uint32 halfs back out
36 MOVW R2, 0(RSP)
37 VLD1R 0(RSP), [V12.S4]
38
39 // Add 0, 1, 2, 3 to counter stripes.
40 VADD V30.S4, V12.S4, V12.S4
41
42 // Zeros for remaining two matrix entries.
43 VEOR V13.B16, V13.B16, V13.B16
44 VEOR V14.B16, V14.B16, V14.B16
45 VEOR V15.B16, V15.B16, V15.B16
46
47 // Save seed state for adding back later.
48 VMOV V4.B16, V20.B16
49 VMOV V5.B16, V21.B16
50 VMOV V6.B16, V22.B16
51 VMOV V7.B16, V23.B16
52 VMOV V8.B16, V24.B16
53 VMOV V9.B16, V25.B16
54 VMOV V10.B16, V26.B16
55 VMOV V11.B16, V27.B16
56
57 // 4 iterations. Each iteration is 8 quarter-rounds.
58 MOVD $4, R0
59 loop:
60 QR(V0, V4, V8, V12)
61 QR(V1, V5, V9, V13)
62 QR(V2, V6, V10, V14)
63 QR(V3, V7, V11, V15)
64
65 QR(V0, V5, V10, V15)
66 QR(V1, V6, V11, V12)
67 QR(V2, V7, V8, V13)
68 QR(V3, V4, V9, V14)
69
70 SUB $1, R0
71 CBNZ R0, loop
72
73 // Add seed back.
74 VADD V4.S4, V20.S4, V4.S4
75 VADD V5.S4, V21.S4, V5.S4
76 VADD V6.S4, V22.S4, V6.S4
77 VADD V7.S4, V23.S4, V7.S4
78 VADD V8.S4, V24.S4, V8.S4
79 VADD V9.S4, V25.S4, V9.S4
80 VADD V10.S4, V26.S4, V10.S4
81 VADD V11.S4, V27.S4, V11.S4
82
83 // Store interlaced blocks back to output buffer.
84 VST1.P [ V0.B16, V1.B16, V2.B16, V3.B16], 64(R1)
85 VST1.P [ V4.B16, V5.B16, V6.B16, V7.B16], 64(R1)
86 VST1.P [ V8.B16, V9.B16, V10.B16, V11.B16], 64(R1)
87 VST1.P [V12.B16, V13.B16, V14.B16, V15.B16], 64(R1)
88 RET
89
90 GLOBL ·chachaConst(SB), NOPTR|RODATA, $32
91 DATA ·chachaConst+0x00(SB)/4, $0x61707865
92 DATA ·chachaConst+0x04(SB)/4, $0x3320646e
93 DATA ·chachaConst+0x08(SB)/4, $0x79622d32
94 DATA ·chachaConst+0x0c(SB)/4, $0x6b206574
95
96 GLOBL ·chachaIncRot(SB), NOPTR|RODATA, $32
97 DATA ·chachaIncRot+0x00(SB)/4, $0x00000000
98 DATA ·chachaIncRot+0x04(SB)/4, $0x00000001
99 DATA ·chachaIncRot+0x08(SB)/4, $0x00000002
100 DATA ·chachaIncRot+0x0c(SB)/4, $0x00000003
101 DATA ·chachaIncRot+0x10(SB)/4, $0x02010003
102 DATA ·chachaIncRot+0x14(SB)/4, $0x06050407
103 DATA ·chachaIncRot+0x18(SB)/4, $0x0A09080B
104 DATA ·chachaIncRot+0x1c(SB)/4, $0x0E0D0C0F
105
View as plain text