// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package os import ( "internal/filepathlite" "internal/stringslite" "internal/syscall/windows" "syscall" ) const ( PathSeparator = '\\' // OS-specific path separator PathListSeparator = ';' // OS-specific path list separator ) // IsPathSeparator reports whether c is a directory separator character. func IsPathSeparator(c uint8) bool { // NOTE: Windows accepts / as path separator. return c == '\\' || c == '/' } func dirname(path string) string { vol := filepathlite.VolumeName(path) i := len(path) - 1 for i >= len(vol) && !IsPathSeparator(path[i]) { i-- } dir := path[len(vol) : i+1] last := len(dir) - 1 if last > 0 && IsPathSeparator(dir[last]) { dir = dir[:last] } if dir == "" { dir = "." } return vol + dir } // fixLongPath returns the extended-length (\\?\-prefixed) form of // path when needed, in order to avoid the default 260 character file // path limit imposed by Windows. If the path is short enough or already // has the extended-length prefix, fixLongPath returns path unmodified. // If the path is relative and joining it with the current working // directory results in a path that is too long, fixLongPath returns // the absolute path with the extended-length prefix. // // See https://learn.microsoft.com/en-us/windows/win32/fileio/naming-a-file#maximum-path-length-limitation func fixLongPath(path string) string { if windows.CanUseLongPaths { return path } return addExtendedPrefix(path) } // addExtendedPrefix adds the extended path prefix (\\?\) to path. func addExtendedPrefix(path string) string { if len(path) >= 4 { if path[:4] == `\??\` { // Already extended with \??\ return path } if IsPathSeparator(path[0]) && IsPathSeparator(path[1]) && path[2] == '?' && IsPathSeparator(path[3]) { // Already extended with \\?\ or any combination of directory separators. return path } } // Do nothing (and don't allocate) if the path is "short". // Empirically (at least on the Windows Server 2013 builder), // the kernel is arbitrarily okay with < 248 bytes. That // matches what the docs above say: // "When using an API to create a directory, the specified // path cannot be so long that you cannot append an 8.3 file // name (that is, the directory name cannot exceed MAX_PATH // minus 12)." Since MAX_PATH is 260, 260 - 12 = 248. // // The MSDN docs appear to say that a normal path that is 248 bytes long // will work; empirically the path must be less then 248 bytes long. pathLength := len(path) if !filepathlite.IsAbs(path) { // If the path is relative, we need to prepend the working directory // plus a separator to the path before we can determine if it's too long. // We don't want to call syscall.Getwd here, as that call is expensive to do // every time fixLongPath is called with a relative path, so we use a cache. // Note that getwdCache might be outdated if the working directory has been // changed without using os.Chdir, i.e. using syscall.Chdir directly or cgo. // This is fine, as the worst that can happen is that we fail to fix the path. getwdCache.Lock() if getwdCache.dir == "" { // Init the working directory cache. getwdCache.dir, _ = syscall.Getwd() } pathLength += len(getwdCache.dir) + 1 getwdCache.Unlock() } if pathLength < 248 { // Don't fix. (This is how Go 1.7 and earlier worked, // not automatically generating the \\?\ form) return path } var isUNC, isDevice bool if len(path) >= 2 && IsPathSeparator(path[0]) && IsPathSeparator(path[1]) { if len(path) >= 4 && path[2] == '.' && IsPathSeparator(path[3]) { // Starts with //./ isDevice = true } else { // Starts with // isUNC = true } } var prefix []uint16 if isUNC { // UNC path, prepend the \\?\UNC\ prefix. prefix = []uint16{'\\', '\\', '?', '\\', 'U', 'N', 'C', '\\'} } else if isDevice { // Don't add the extended prefix to device paths, as it would // change its meaning. } else { prefix = []uint16{'\\', '\\', '?', '\\'} } p, err := syscall.UTF16FromString(path) if err != nil { return path } // Estimate the required buffer size using the path length plus the null terminator. // pathLength includes the working directory. This should be accurate unless // the working directory has changed without using os.Chdir. n := uint32(pathLength) + 1 var buf []uint16 for { buf = make([]uint16, n+uint32(len(prefix))) n, err = syscall.GetFullPathName(&p[0], n, &buf[len(prefix)], nil) if err != nil { return path } if n <= uint32(len(buf)-len(prefix)) { buf = buf[:n+uint32(len(prefix))] break } } if isUNC { // Remove leading \\. buf = buf[2:] } copy(buf, prefix) return syscall.UTF16ToString(buf) } // validatePathForCreate checks if a given path is valid for creation on a Windows system. // It returns true if the path is considered valid, and false otherwise. // The function performs the following checks: // 1. If the path is empty, it is considered valid. // 2. If the path starts with `\\?\` or \??\, it is considered valid without further checks. // 3. Otherwise, a path ending with a space or . is invalid. func validatePathForCreate(path string) bool { // Check if the path is empty. if len(path) == 0 { return true } // Paths starting with \\?\ should be considered valid without further checks. if stringslite.HasPrefix(path, `\\?\`) || stringslite.HasPrefix(path, `\??\`) { return true } // Get the base name of the path to check only the last component. base := filepathlite.Base(path) // Check if the last character of the base name is a space or period, which is invalid. switch base[len(base)-1] { case ' ': return false case '.': return base == "." || base == ".." default: return true } }