// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Page heap. // // See malloc.go for overview. package runtime import ( "internal/cpu" "internal/goarch" "internal/runtime/atomic" "internal/runtime/sys" "unsafe" ) const ( // minPhysPageSize is a lower-bound on the physical page size. The // true physical page size may be larger than this. In contrast, // sys.PhysPageSize is an upper-bound on the physical page size. minPhysPageSize = 4096 // maxPhysPageSize is the maximum page size the runtime supports. maxPhysPageSize = 512 << 10 // maxPhysHugePageSize sets an upper-bound on the maximum huge page size // that the runtime supports. maxPhysHugePageSize = pallocChunkBytes // pagesPerReclaimerChunk indicates how many pages to scan from the // pageInUse bitmap at a time. Used by the page reclaimer. // // Higher values reduce contention on scanning indexes (such as // h.reclaimIndex), but increase the minimum latency of the // operation. // // The time required to scan this many pages can vary a lot depending // on how many spans are actually freed. Experimentally, it can // scan for pages at ~300 GB/ms on a 2.6GHz Core i7, but can only // free spans at ~32 MB/ms. Using 512 pages bounds this at // roughly 100µs. // // Must be a multiple of the pageInUse bitmap element size and // must also evenly divide pagesPerArena. pagesPerReclaimerChunk = 512 // physPageAlignedStacks indicates whether stack allocations must be // physical page aligned. This is a requirement for MAP_STACK on // OpenBSD. physPageAlignedStacks = GOOS == "openbsd" ) // Main malloc heap. // The heap itself is the "free" and "scav" treaps, // but all the other global data is here too. // // mheap must not be heap-allocated because it contains mSpanLists, // which must not be heap-allocated. type mheap struct { _ sys.NotInHeap // lock must only be acquired on the system stack, otherwise a g // could self-deadlock if its stack grows with the lock held. lock mutex pages pageAlloc // page allocation data structure sweepgen uint32 // sweep generation, see comment in mspan; written during STW // allspans is a slice of all mspans ever created. Each mspan // appears exactly once. // // The memory for allspans is manually managed and can be // reallocated and move as the heap grows. // // In general, allspans is protected by mheap_.lock, which // prevents concurrent access as well as freeing the backing // store. Accesses during STW might not hold the lock, but // must ensure that allocation cannot happen around the // access (since that may free the backing store). allspans []*mspan // all spans out there // Proportional sweep // // These parameters represent a linear function from gcController.heapLive // to page sweep count. The proportional sweep system works to // stay in the black by keeping the current page sweep count // above this line at the current gcController.heapLive. // // The line has slope sweepPagesPerByte and passes through a // basis point at (sweepHeapLiveBasis, pagesSweptBasis). At // any given time, the system is at (gcController.heapLive, // pagesSwept) in this space. // // It is important that the line pass through a point we // control rather than simply starting at a 0,0 origin // because that lets us adjust sweep pacing at any time while // accounting for current progress. If we could only adjust // the slope, it would create a discontinuity in debt if any // progress has already been made. pagesInUse atomic.Uintptr // pages of spans in stats mSpanInUse pagesSwept atomic.Uint64 // pages swept this cycle pagesSweptBasis atomic.Uint64 // pagesSwept to use as the origin of the sweep ratio sweepHeapLiveBasis uint64 // value of gcController.heapLive to use as the origin of sweep ratio; written with lock, read without sweepPagesPerByte float64 // proportional sweep ratio; written with lock, read without // Page reclaimer state // reclaimIndex is the page index in allArenas of next page to // reclaim. Specifically, it refers to page (i % // pagesPerArena) of arena allArenas[i / pagesPerArena]. // // If this is >= 1<<63, the page reclaimer is done scanning // the page marks. reclaimIndex atomic.Uint64 // reclaimCredit is spare credit for extra pages swept. Since // the page reclaimer works in large chunks, it may reclaim // more than requested. Any spare pages released go to this // credit pool. reclaimCredit atomic.Uintptr _ cpu.CacheLinePad // prevents false-sharing between arenas and preceding variables // arenas is the heap arena map. It points to the metadata for // the heap for every arena frame of the entire usable virtual // address space. // // Use arenaIndex to compute indexes into this array. // // For regions of the address space that are not backed by the // Go heap, the arena map contains nil. // // Modifications are protected by mheap_.lock. Reads can be // performed without locking; however, a given entry can // transition from nil to non-nil at any time when the lock // isn't held. (Entries never transitions back to nil.) // // In general, this is a two-level mapping consisting of an L1 // map and possibly many L2 maps. This saves space when there // are a huge number of arena frames. However, on many // platforms (even 64-bit), arenaL1Bits is 0, making this // effectively a single-level map. In this case, arenas[0] // will never be nil. arenas [1 << arenaL1Bits]*[1 << arenaL2Bits]*heapArena // arenasHugePages indicates whether arenas' L2 entries are eligible // to be backed by huge pages. arenasHugePages bool // heapArenaAlloc is pre-reserved space for allocating heapArena // objects. This is only used on 32-bit, where we pre-reserve // this space to avoid interleaving it with the heap itself. heapArenaAlloc linearAlloc // arenaHints is a list of addresses at which to attempt to // add more heap arenas. This is initially populated with a // set of general hint addresses, and grown with the bounds of // actual heap arena ranges. arenaHints *arenaHint // arena is a pre-reserved space for allocating heap arenas // (the actual arenas). This is only used on 32-bit. arena linearAlloc // allArenas is the arenaIndex of every mapped arena. This can // be used to iterate through the address space. // // Access is protected by mheap_.lock. However, since this is // append-only and old backing arrays are never freed, it is // safe to acquire mheap_.lock, copy the slice header, and // then release mheap_.lock. allArenas []arenaIdx // sweepArenas is a snapshot of allArenas taken at the // beginning of the sweep cycle. This can be read safely by // simply blocking GC (by disabling preemption). sweepArenas []arenaIdx // markArenas is a snapshot of allArenas taken at the beginning // of the mark cycle. Because allArenas is append-only, neither // this slice nor its contents will change during the mark, so // it can be read safely. markArenas []arenaIdx // curArena is the arena that the heap is currently growing // into. This should always be physPageSize-aligned. curArena struct { base, end uintptr } // central free lists for small size classes. // the padding makes sure that the mcentrals are // spaced CacheLinePadSize bytes apart, so that each mcentral.lock // gets its own cache line. // central is indexed by spanClass. central [numSpanClasses]struct { mcentral mcentral pad [(cpu.CacheLinePadSize - unsafe.Sizeof(mcentral{})%cpu.CacheLinePadSize) % cpu.CacheLinePadSize]byte } spanalloc fixalloc // allocator for span* cachealloc fixalloc // allocator for mcache* specialfinalizeralloc fixalloc // allocator for specialfinalizer* specialprofilealloc fixalloc // allocator for specialprofile* specialReachableAlloc fixalloc // allocator for specialReachable specialPinCounterAlloc fixalloc // allocator for specialPinCounter specialWeakHandleAlloc fixalloc // allocator for specialWeakHandle speciallock mutex // lock for special record allocators. arenaHintAlloc fixalloc // allocator for arenaHints // User arena state. // // Protected by mheap_.lock. userArena struct { // arenaHints is a list of addresses at which to attempt to // add more heap arenas for user arena chunks. This is initially // populated with a set of general hint addresses, and grown with // the bounds of actual heap arena ranges. arenaHints *arenaHint // quarantineList is a list of user arena spans that have been set to fault, but // are waiting for all pointers into them to go away. Sweeping handles // identifying when this is true, and moves the span to the ready list. quarantineList mSpanList // readyList is a list of empty user arena spans that are ready for reuse. readyList mSpanList } unused *specialfinalizer // never set, just here to force the specialfinalizer type into DWARF } var mheap_ mheap // A heapArena stores metadata for a heap arena. heapArenas are stored // outside of the Go heap and accessed via the mheap_.arenas index. type heapArena struct { _ sys.NotInHeap // spans maps from virtual address page ID within this arena to *mspan. // For allocated spans, their pages map to the span itself. // For free spans, only the lowest and highest pages map to the span itself. // Internal pages map to an arbitrary span. // For pages that have never been allocated, spans entries are nil. // // Modifications are protected by mheap.lock. Reads can be // performed without locking, but ONLY from indexes that are // known to contain in-use or stack spans. This means there // must not be a safe-point between establishing that an // address is live and looking it up in the spans array. spans [pagesPerArena]*mspan // pageInUse is a bitmap that indicates which spans are in // state mSpanInUse. This bitmap is indexed by page number, // but only the bit corresponding to the first page in each // span is used. // // Reads and writes are atomic. pageInUse [pagesPerArena / 8]uint8 // pageMarks is a bitmap that indicates which spans have any // marked objects on them. Like pageInUse, only the bit // corresponding to the first page in each span is used. // // Writes are done atomically during marking. Reads are // non-atomic and lock-free since they only occur during // sweeping (and hence never race with writes). // // This is used to quickly find whole spans that can be freed. // // TODO(austin): It would be nice if this was uint64 for // faster scanning, but we don't have 64-bit atomic bit // operations. pageMarks [pagesPerArena / 8]uint8 // pageSpecials is a bitmap that indicates which spans have // specials (finalizers or other). Like pageInUse, only the bit // corresponding to the first page in each span is used. // // Writes are done atomically whenever a special is added to // a span and whenever the last special is removed from a span. // Reads are done atomically to find spans containing specials // during marking. pageSpecials [pagesPerArena / 8]uint8 // checkmarks stores the debug.gccheckmark state. It is only // used if debug.gccheckmark > 0. checkmarks *checkmarksMap // zeroedBase marks the first byte of the first page in this // arena which hasn't been used yet and is therefore already // zero. zeroedBase is relative to the arena base. // Increases monotonically until it hits heapArenaBytes. // // This field is sufficient to determine if an allocation // needs to be zeroed because the page allocator follows an // address-ordered first-fit policy. // // Read atomically and written with an atomic CAS. zeroedBase uintptr } // arenaHint is a hint for where to grow the heap arenas. See // mheap_.arenaHints. type arenaHint struct { _ sys.NotInHeap addr uintptr down bool next *arenaHint } // An mspan is a run of pages. // // When a mspan is in the heap free treap, state == mSpanFree // and heapmap(s->start) == span, heapmap(s->start+s->npages-1) == span. // If the mspan is in the heap scav treap, then in addition to the // above scavenged == true. scavenged == false in all other cases. // // When a mspan is allocated, state == mSpanInUse or mSpanManual // and heapmap(i) == span for all s->start <= i < s->start+s->npages. // Every mspan is in one doubly-linked list, either in the mheap's // busy list or one of the mcentral's span lists. // An mspan representing actual memory has state mSpanInUse, // mSpanManual, or mSpanFree. Transitions between these states are // constrained as follows: // // - A span may transition from free to in-use or manual during any GC // phase. // // - During sweeping (gcphase == _GCoff), a span may transition from // in-use to free (as a result of sweeping) or manual to free (as a // result of stacks being freed). // // - During GC (gcphase != _GCoff), a span *must not* transition from // manual or in-use to free. Because concurrent GC may read a pointer // and then look up its span, the span state must be monotonic. // // Setting mspan.state to mSpanInUse or mSpanManual must be done // atomically and only after all other span fields are valid. // Likewise, if inspecting a span is contingent on it being // mSpanInUse, the state should be loaded atomically and checked // before depending on other fields. This allows the garbage collector // to safely deal with potentially invalid pointers, since resolving // such pointers may race with a span being allocated. type mSpanState uint8 const ( mSpanDead mSpanState = iota mSpanInUse // allocated for garbage collected heap mSpanManual // allocated for manual management (e.g., stack allocator) ) // mSpanStateNames are the names of the span states, indexed by // mSpanState. var mSpanStateNames = []string{ "mSpanDead", "mSpanInUse", "mSpanManual", } // mSpanStateBox holds an atomic.Uint8 to provide atomic operations on // an mSpanState. This is a separate type to disallow accidental comparison // or assignment with mSpanState. type mSpanStateBox struct { s atomic.Uint8 } // It is nosplit to match get, below. //go:nosplit func (b *mSpanStateBox) set(s mSpanState) { b.s.Store(uint8(s)) } // It is nosplit because it's called indirectly by typedmemclr, // which must not be preempted. //go:nosplit func (b *mSpanStateBox) get() mSpanState { return mSpanState(b.s.Load()) } // mSpanList heads a linked list of spans. type mSpanList struct { _ sys.NotInHeap first *mspan // first span in list, or nil if none last *mspan // last span in list, or nil if none } type mspan struct { _ sys.NotInHeap next *mspan // next span in list, or nil if none prev *mspan // previous span in list, or nil if none list *mSpanList // For debugging. startAddr uintptr // address of first byte of span aka s.base() npages uintptr // number of pages in span manualFreeList gclinkptr // list of free objects in mSpanManual spans // freeindex is the slot index between 0 and nelems at which to begin scanning // for the next free object in this span. // Each allocation scans allocBits starting at freeindex until it encounters a 0 // indicating a free object. freeindex is then adjusted so that subsequent scans begin // just past the newly discovered free object. // // If freeindex == nelem, this span has no free objects. // // allocBits is a bitmap of objects in this span. // If n >= freeindex and allocBits[n/8] & (1<<(n%8)) is 0 // then object n is free; // otherwise, object n is allocated. Bits starting at nelem are // undefined and should never be referenced. // // Object n starts at address n*elemsize + (start << pageShift). freeindex uint16 // TODO: Look up nelems from sizeclass and remove this field if it // helps performance. nelems uint16 // number of object in the span. // freeIndexForScan is like freeindex, except that freeindex is // used by the allocator whereas freeIndexForScan is used by the // GC scanner. They are two fields so that the GC sees the object // is allocated only when the object and the heap bits are // initialized (see also the assignment of freeIndexForScan in // mallocgc, and issue 54596). freeIndexForScan uint16 // Cache of the allocBits at freeindex. allocCache is shifted // such that the lowest bit corresponds to the bit freeindex. // allocCache holds the complement of allocBits, thus allowing // ctz (count trailing zero) to use it directly. // allocCache may contain bits beyond s.nelems; the caller must ignore // these. allocCache uint64 // allocBits and gcmarkBits hold pointers to a span's mark and // allocation bits. The pointers are 8 byte aligned. // There are three arenas where this data is held. // free: Dirty arenas that are no longer accessed // and can be reused. // next: Holds information to be used in the next GC cycle. // current: Information being used during this GC cycle. // previous: Information being used during the last GC cycle. // A new GC cycle starts with the call to finishsweep_m. // finishsweep_m moves the previous arena to the free arena, // the current arena to the previous arena, and // the next arena to the current arena. // The next arena is populated as the spans request // memory to hold gcmarkBits for the next GC cycle as well // as allocBits for newly allocated spans. // // The pointer arithmetic is done "by hand" instead of using // arrays to avoid bounds checks along critical performance // paths. // The sweep will free the old allocBits and set allocBits to the // gcmarkBits. The gcmarkBits are replaced with a fresh zeroed // out memory. allocBits *gcBits gcmarkBits *gcBits pinnerBits *gcBits // bitmap for pinned objects; accessed atomically // sweep generation: // if sweepgen == h->sweepgen - 2, the span needs sweeping // if sweepgen == h->sweepgen - 1, the span is currently being swept // if sweepgen == h->sweepgen, the span is swept and ready to use // if sweepgen == h->sweepgen + 1, the span was cached before sweep began and is still cached, and needs sweeping // if sweepgen == h->sweepgen + 3, the span was swept and then cached and is still cached // h->sweepgen is incremented by 2 after every GC sweepgen uint32 divMul uint32 // for divide by elemsize allocCount uint16 // number of allocated objects spanclass spanClass // size class and noscan (uint8) state mSpanStateBox // mSpanInUse etc; accessed atomically (get/set methods) needzero uint8 // needs to be zeroed before allocation isUserArenaChunk bool // whether or not this span represents a user arena allocCountBeforeCache uint16 // a copy of allocCount that is stored just before this span is cached elemsize uintptr // computed from sizeclass or from npages limit uintptr // end of data in span speciallock mutex // guards specials list and changes to pinnerBits specials *special // linked list of special records sorted by offset. userArenaChunkFree addrRange // interval for managing chunk allocation largeType *_type // malloc header for large objects. } func (s *mspan) base() uintptr { return s.startAddr } func (s *mspan) layout() (size, n, total uintptr) { total = s.npages << _PageShift size = s.elemsize if size > 0 { n = total / size } return } // recordspan adds a newly allocated span to h.allspans. // // This only happens the first time a span is allocated from // mheap.spanalloc (it is not called when a span is reused). // // Write barriers are disallowed here because it can be called from // gcWork when allocating new workbufs. However, because it's an // indirect call from the fixalloc initializer, the compiler can't see // this. // // The heap lock must be held. // //go:nowritebarrierrec func recordspan(vh unsafe.Pointer, p unsafe.Pointer) { h := (*mheap)(vh) s := (*mspan)(p) assertLockHeld(&h.lock) if len(h.allspans) >= cap(h.allspans) { n := 64 * 1024 / goarch.PtrSize if n < cap(h.allspans)*3/2 { n = cap(h.allspans) * 3 / 2 } var new []*mspan sp := (*slice)(unsafe.Pointer(&new)) sp.array = sysAlloc(uintptr(n)*goarch.PtrSize, &memstats.other_sys) if sp.array == nil { throw("runtime: cannot allocate memory") } sp.len = len(h.allspans) sp.cap = n if len(h.allspans) > 0 { copy(new, h.allspans) } oldAllspans := h.allspans *(*notInHeapSlice)(unsafe.Pointer(&h.allspans)) = *(*notInHeapSlice)(unsafe.Pointer(&new)) if len(oldAllspans) != 0 { sysFree(unsafe.Pointer(&oldAllspans[0]), uintptr(cap(oldAllspans))*unsafe.Sizeof(oldAllspans[0]), &memstats.other_sys) } } h.allspans = h.allspans[:len(h.allspans)+1] h.allspans[len(h.allspans)-1] = s } // A spanClass represents the size class and noscan-ness of a span. // // Each size class has a noscan spanClass and a scan spanClass. The // noscan spanClass contains only noscan objects, which do not contain // pointers and thus do not need to be scanned by the garbage // collector. type spanClass uint8 const ( numSpanClasses = _NumSizeClasses << 1 tinySpanClass = spanClass(tinySizeClass<<1 | 1) ) func makeSpanClass(sizeclass uint8, noscan bool) spanClass { return spanClass(sizeclass<<1) | spanClass(bool2int(noscan)) } //go:nosplit func (sc spanClass) sizeclass() int8 { return int8(sc >> 1) } //go:nosplit func (sc spanClass) noscan() bool { return sc&1 != 0 } // arenaIndex returns the index into mheap_.arenas of the arena // containing metadata for p. This index combines of an index into the // L1 map and an index into the L2 map and should be used as // mheap_.arenas[ai.l1()][ai.l2()]. // // If p is outside the range of valid heap addresses, either l1() or // l2() will be out of bounds. // // It is nosplit because it's called by spanOf and several other // nosplit functions. // //go:nosplit func arenaIndex(p uintptr) arenaIdx { return arenaIdx((p - arenaBaseOffset) / heapArenaBytes) } // arenaBase returns the low address of the region covered by heap // arena i. func arenaBase(i arenaIdx) uintptr { return uintptr(i)*heapArenaBytes + arenaBaseOffset } type arenaIdx uint // l1 returns the "l1" portion of an arenaIdx. // // Marked nosplit because it's called by spanOf and other nosplit // functions. // //go:nosplit func (i arenaIdx) l1() uint { if arenaL1Bits == 0 { // Let the compiler optimize this away if there's no // L1 map. return 0 } else { return uint(i) >> arenaL1Shift } } // l2 returns the "l2" portion of an arenaIdx. // // Marked nosplit because it's called by spanOf and other nosplit funcs. // functions. // //go:nosplit func (i arenaIdx) l2() uint { if arenaL1Bits == 0 { return uint(i) } else { return uint(i) & (1<= uint(len(mheap_.arenas[0])) { return nil } } else { // If there's an L1, then ri.l1() can be out of bounds but ri.l2() can't. if ri.l1() >= uint(len(mheap_.arenas)) { return nil } } l2 := mheap_.arenas[ri.l1()] if arenaL1Bits != 0 && l2 == nil { // Should never happen if there's no L1. return nil } ha := l2[ri.l2()] if ha == nil { return nil } return ha.spans[(p/pageSize)%pagesPerArena] } // spanOfUnchecked is equivalent to spanOf, but the caller must ensure // that p points into an allocated heap arena. // // Must be nosplit because it has callers that are nosplit. // //go:nosplit func spanOfUnchecked(p uintptr) *mspan { ai := arenaIndex(p) return mheap_.arenas[ai.l1()][ai.l2()].spans[(p/pageSize)%pagesPerArena] } // spanOfHeap is like spanOf, but returns nil if p does not point to a // heap object. // // Must be nosplit because it has callers that are nosplit. // //go:nosplit func spanOfHeap(p uintptr) *mspan { s := spanOf(p) // s is nil if it's never been allocated. Otherwise, we check // its state first because we don't trust this pointer, so we // have to synchronize with span initialization. Then, it's // still possible we picked up a stale span pointer, so we // have to check the span's bounds. if s == nil || s.state.get() != mSpanInUse || p < s.base() || p >= s.limit { return nil } return s } // pageIndexOf returns the arena, page index, and page mask for pointer p. // The caller must ensure p is in the heap. func pageIndexOf(p uintptr) (arena *heapArena, pageIdx uintptr, pageMask uint8) { ai := arenaIndex(p) arena = mheap_.arenas[ai.l1()][ai.l2()] pageIdx = ((p / pageSize) / 8) % uintptr(len(arena.pageInUse)) pageMask = byte(1 << ((p / pageSize) % 8)) return } // Initialize the heap. func (h *mheap) init() { lockInit(&h.lock, lockRankMheap) lockInit(&h.speciallock, lockRankMheapSpecial) h.spanalloc.init(unsafe.Sizeof(mspan{}), recordspan, unsafe.Pointer(h), &memstats.mspan_sys) h.cachealloc.init(unsafe.Sizeof(mcache{}), nil, nil, &memstats.mcache_sys) h.specialfinalizeralloc.init(unsafe.Sizeof(specialfinalizer{}), nil, nil, &memstats.other_sys) h.specialprofilealloc.init(unsafe.Sizeof(specialprofile{}), nil, nil, &memstats.other_sys) h.specialReachableAlloc.init(unsafe.Sizeof(specialReachable{}), nil, nil, &memstats.other_sys) h.specialPinCounterAlloc.init(unsafe.Sizeof(specialPinCounter{}), nil, nil, &memstats.other_sys) h.specialWeakHandleAlloc.init(unsafe.Sizeof(specialWeakHandle{}), nil, nil, &memstats.gcMiscSys) h.arenaHintAlloc.init(unsafe.Sizeof(arenaHint{}), nil, nil, &memstats.other_sys) // Don't zero mspan allocations. Background sweeping can // inspect a span concurrently with allocating it, so it's // important that the span's sweepgen survive across freeing // and re-allocating a span to prevent background sweeping // from improperly cas'ing it from 0. // // This is safe because mspan contains no heap pointers. h.spanalloc.zero = false // h->mapcache needs no init for i := range h.central { h.central[i].mcentral.init(spanClass(i)) } h.pages.init(&h.lock, &memstats.gcMiscSys, false) } // reclaim sweeps and reclaims at least npage pages into the heap. // It is called before allocating npage pages to keep growth in check. // // reclaim implements the page-reclaimer half of the sweeper. // // h.lock must NOT be held. func (h *mheap) reclaim(npage uintptr) { // TODO(austin): Half of the time spent freeing spans is in // locking/unlocking the heap (even with low contention). We // could make the slow path here several times faster by // batching heap frees. // Bail early if there's no more reclaim work. if h.reclaimIndex.Load() >= 1<<63 { return } // Disable preemption so the GC can't start while we're // sweeping, so we can read h.sweepArenas, and so // traceGCSweepStart/Done pair on the P. mp := acquirem() trace := traceAcquire() if trace.ok() { trace.GCSweepStart() traceRelease(trace) } arenas := h.sweepArenas locked := false for npage > 0 { // Pull from accumulated credit first. if credit := h.reclaimCredit.Load(); credit > 0 { take := credit if take > npage { // Take only what we need. take = npage } if h.reclaimCredit.CompareAndSwap(credit, credit-take) { npage -= take } continue } // Claim a chunk of work. idx := uintptr(h.reclaimIndex.Add(pagesPerReclaimerChunk) - pagesPerReclaimerChunk) if idx/pagesPerArena >= uintptr(len(arenas)) { // Page reclaiming is done. h.reclaimIndex.Store(1 << 63) break } if !locked { // Lock the heap for reclaimChunk. lock(&h.lock) locked = true } // Scan this chunk. nfound := h.reclaimChunk(arenas, idx, pagesPerReclaimerChunk) if nfound <= npage { npage -= nfound } else { // Put spare pages toward global credit. h.reclaimCredit.Add(nfound - npage) npage = 0 } } if locked { unlock(&h.lock) } trace = traceAcquire() if trace.ok() { trace.GCSweepDone() traceRelease(trace) } releasem(mp) } // reclaimChunk sweeps unmarked spans that start at page indexes [pageIdx, pageIdx+n). // It returns the number of pages returned to the heap. // // h.lock must be held and the caller must be non-preemptible. Note: h.lock may be // temporarily unlocked and re-locked in order to do sweeping or if tracing is // enabled. func (h *mheap) reclaimChunk(arenas []arenaIdx, pageIdx, n uintptr) uintptr { // The heap lock must be held because this accesses the // heapArena.spans arrays using potentially non-live pointers. // In particular, if a span were freed and merged concurrently // with this probing heapArena.spans, it would be possible to // observe arbitrary, stale span pointers. assertLockHeld(&h.lock) n0 := n var nFreed uintptr sl := sweep.active.begin() if !sl.valid { return 0 } for n > 0 { ai := arenas[pageIdx/pagesPerArena] ha := h.arenas[ai.l1()][ai.l2()] // Get a chunk of the bitmap to work on. arenaPage := uint(pageIdx % pagesPerArena) inUse := ha.pageInUse[arenaPage/8:] marked := ha.pageMarks[arenaPage/8:] if uintptr(len(inUse)) > n/8 { inUse = inUse[:n/8] marked = marked[:n/8] } // Scan this bitmap chunk for spans that are in-use // but have no marked objects on them. for i := range inUse { inUseUnmarked := atomic.Load8(&inUse[i]) &^ marked[i] if inUseUnmarked == 0 { continue } for j := uint(0); j < 8; j++ { if inUseUnmarked&(1< 0 { ai := arenaIndex(base) ha := h.arenas[ai.l1()][ai.l2()] zeroedBase := atomic.Loaduintptr(&ha.zeroedBase) arenaBase := base % heapArenaBytes if arenaBase < zeroedBase { // We extended into the non-zeroed part of the // arena, so this region needs to be zeroed before use. // // zeroedBase is monotonically increasing, so if we see this now then // we can be sure we need to zero this memory region. // // We still need to update zeroedBase for this arena, and // potentially more arenas. needZero = true } // We may observe arenaBase > zeroedBase if we're racing with one or more // allocations which are acquiring memory directly before us in the address // space. But, because we know no one else is acquiring *this* memory, it's // still safe to not zero. // Compute how far into the arena we extend into, capped // at heapArenaBytes. arenaLimit := arenaBase + npage*pageSize if arenaLimit > heapArenaBytes { arenaLimit = heapArenaBytes } // Increase ha.zeroedBase so it's >= arenaLimit. // We may be racing with other updates. for arenaLimit > zeroedBase { if atomic.Casuintptr(&ha.zeroedBase, zeroedBase, arenaLimit) { break } zeroedBase = atomic.Loaduintptr(&ha.zeroedBase) // Double check basic conditions of zeroedBase. if zeroedBase <= arenaLimit && zeroedBase > arenaBase { // The zeroedBase moved into the space we were trying to // claim. That's very bad, and indicates someone allocated // the same region we did. throw("potentially overlapping in-use allocations detected") } } // Move base forward and subtract from npage to move into // the next arena, or finish. base += arenaLimit - arenaBase npage -= (arenaLimit - arenaBase) / pageSize } return } // tryAllocMSpan attempts to allocate an mspan object from // the P-local cache, but may fail. // // h.lock need not be held. // // This caller must ensure that its P won't change underneath // it during this function. Currently to ensure that we enforce // that the function is run on the system stack, because that's // the only place it is used now. In the future, this requirement // may be relaxed if its use is necessary elsewhere. // //go:systemstack func (h *mheap) tryAllocMSpan() *mspan { pp := getg().m.p.ptr() // If we don't have a p or the cache is empty, we can't do // anything here. if pp == nil || pp.mspancache.len == 0 { return nil } // Pull off the last entry in the cache. s := pp.mspancache.buf[pp.mspancache.len-1] pp.mspancache.len-- return s } // allocMSpanLocked allocates an mspan object. // // h.lock must be held. // // allocMSpanLocked must be called on the system stack because // its caller holds the heap lock. See mheap for details. // Running on the system stack also ensures that we won't // switch Ps during this function. See tryAllocMSpan for details. // //go:systemstack func (h *mheap) allocMSpanLocked() *mspan { assertLockHeld(&h.lock) pp := getg().m.p.ptr() if pp == nil { // We don't have a p so just do the normal thing. return (*mspan)(h.spanalloc.alloc()) } // Refill the cache if necessary. if pp.mspancache.len == 0 { const refillCount = len(pp.mspancache.buf) / 2 for i := 0; i < refillCount; i++ { pp.mspancache.buf[i] = (*mspan)(h.spanalloc.alloc()) } pp.mspancache.len = refillCount } // Pull off the last entry in the cache. s := pp.mspancache.buf[pp.mspancache.len-1] pp.mspancache.len-- return s } // freeMSpanLocked free an mspan object. // // h.lock must be held. // // freeMSpanLocked must be called on the system stack because // its caller holds the heap lock. See mheap for details. // Running on the system stack also ensures that we won't // switch Ps during this function. See tryAllocMSpan for details. // //go:systemstack func (h *mheap) freeMSpanLocked(s *mspan) { assertLockHeld(&h.lock) pp := getg().m.p.ptr() // First try to free the mspan directly to the cache. if pp != nil && pp.mspancache.len < len(pp.mspancache.buf) { pp.mspancache.buf[pp.mspancache.len] = s pp.mspancache.len++ return } // Failing that (or if we don't have a p), just free it to // the heap. h.spanalloc.free(unsafe.Pointer(s)) } // allocSpan allocates an mspan which owns npages worth of memory. // // If typ.manual() == false, allocSpan allocates a heap span of class spanclass // and updates heap accounting. If manual == true, allocSpan allocates a // manually-managed span (spanclass is ignored), and the caller is // responsible for any accounting related to its use of the span. Either // way, allocSpan will atomically add the bytes in the newly allocated // span to *sysStat. // // The returned span is fully initialized. // // h.lock must not be held. // // allocSpan must be called on the system stack both because it acquires // the heap lock and because it must block GC transitions. // //go:systemstack func (h *mheap) allocSpan(npages uintptr, typ spanAllocType, spanclass spanClass) (s *mspan) { // Function-global state. gp := getg() base, scav := uintptr(0), uintptr(0) growth := uintptr(0) // On some platforms we need to provide physical page aligned stack // allocations. Where the page size is less than the physical page // size, we already manage to do this by default. needPhysPageAlign := physPageAlignedStacks && typ == spanAllocStack && pageSize < physPageSize // If the allocation is small enough, try the page cache! // The page cache does not support aligned allocations, so we cannot use // it if we need to provide a physical page aligned stack allocation. pp := gp.m.p.ptr() if !needPhysPageAlign && pp != nil && npages < pageCachePages/4 { c := &pp.pcache // If the cache is empty, refill it. if c.empty() { lock(&h.lock) *c = h.pages.allocToCache() unlock(&h.lock) } // Try to allocate from the cache. base, scav = c.alloc(npages) if base != 0 { s = h.tryAllocMSpan() if s != nil { goto HaveSpan } // We have a base but no mspan, so we need // to lock the heap. } } // For one reason or another, we couldn't get the // whole job done without the heap lock. lock(&h.lock) if needPhysPageAlign { // Overallocate by a physical page to allow for later alignment. extraPages := physPageSize / pageSize // Find a big enough region first, but then only allocate the // aligned portion. We can't just allocate and then free the // edges because we need to account for scavenged memory, and // that's difficult with alloc. // // Note that we skip updates to searchAddr here. It's OK if // it's stale and higher than normal; it'll operate correctly, // just come with a performance cost. base, _ = h.pages.find(npages + extraPages) if base == 0 { var ok bool growth, ok = h.grow(npages + extraPages) if !ok { unlock(&h.lock) return nil } base, _ = h.pages.find(npages + extraPages) if base == 0 { throw("grew heap, but no adequate free space found") } } base = alignUp(base, physPageSize) scav = h.pages.allocRange(base, npages) } if base == 0 { // Try to acquire a base address. base, scav = h.pages.alloc(npages) if base == 0 { var ok bool growth, ok = h.grow(npages) if !ok { unlock(&h.lock) return nil } base, scav = h.pages.alloc(npages) if base == 0 { throw("grew heap, but no adequate free space found") } } } if s == nil { // We failed to get an mspan earlier, so grab // one now that we have the heap lock. s = h.allocMSpanLocked() } unlock(&h.lock) HaveSpan: // Decide if we need to scavenge in response to what we just allocated. // Specifically, we track the maximum amount of memory to scavenge of all // the alternatives below, assuming that the maximum satisfies *all* // conditions we check (e.g. if we need to scavenge X to satisfy the // memory limit and Y to satisfy heap-growth scavenging, and Y > X, then // it's fine to pick Y, because the memory limit is still satisfied). // // It's fine to do this after allocating because we expect any scavenged // pages not to get touched until we return. Simultaneously, it's important // to do this before calling sysUsed because that may commit address space. bytesToScavenge := uintptr(0) forceScavenge := false if limit := gcController.memoryLimit.Load(); !gcCPULimiter.limiting() { // Assist with scavenging to maintain the memory limit by the amount // that we expect to page in. inuse := gcController.mappedReady.Load() // Be careful about overflow, especially with uintptrs. Even on 32-bit platforms // someone can set a really big memory limit that isn't maxInt64. if uint64(scav)+inuse > uint64(limit) { bytesToScavenge = uintptr(uint64(scav) + inuse - uint64(limit)) forceScavenge = true } } if goal := scavenge.gcPercentGoal.Load(); goal != ^uint64(0) && growth > 0 { // We just caused a heap growth, so scavenge down what will soon be used. // By scavenging inline we deal with the failure to allocate out of // memory fragments by scavenging the memory fragments that are least // likely to be re-used. // // Only bother with this because we're not using a memory limit. We don't // care about heap growths as long as we're under the memory limit, and the // previous check for scaving already handles that. if retained := heapRetained(); retained+uint64(growth) > goal { // The scavenging algorithm requires the heap lock to be dropped so it // can acquire it only sparingly. This is a potentially expensive operation // so it frees up other goroutines to allocate in the meanwhile. In fact, // they can make use of the growth we just created. todo := growth if overage := uintptr(retained + uint64(growth) - goal); todo > overage { todo = overage } if todo > bytesToScavenge { bytesToScavenge = todo } } } // There are a few very limited circumstances where we won't have a P here. // It's OK to simply skip scavenging in these cases. Something else will notice // and pick up the tab. var now int64 if pp != nil && bytesToScavenge > 0 { // Measure how long we spent scavenging and add that measurement to the assist // time so we can track it for the GC CPU limiter. // // Limiter event tracking might be disabled if we end up here // while on a mark worker. start := nanotime() track := pp.limiterEvent.start(limiterEventScavengeAssist, start) // Scavenge, but back out if the limiter turns on. released := h.pages.scavenge(bytesToScavenge, func() bool { return gcCPULimiter.limiting() }, forceScavenge) mheap_.pages.scav.releasedEager.Add(released) // Finish up accounting. now = nanotime() if track { pp.limiterEvent.stop(limiterEventScavengeAssist, now) } scavenge.assistTime.Add(now - start) } // Initialize the span. h.initSpan(s, typ, spanclass, base, npages) // Commit and account for any scavenged memory that the span now owns. nbytes := npages * pageSize if scav != 0 { // sysUsed all the pages that are actually available // in the span since some of them might be scavenged. sysUsed(unsafe.Pointer(base), nbytes, scav) gcController.heapReleased.add(-int64(scav)) } // Update stats. gcController.heapFree.add(-int64(nbytes - scav)) if typ == spanAllocHeap { gcController.heapInUse.add(int64(nbytes)) } // Update consistent stats. stats := memstats.heapStats.acquire() atomic.Xaddint64(&stats.committed, int64(scav)) atomic.Xaddint64(&stats.released, -int64(scav)) switch typ { case spanAllocHeap: atomic.Xaddint64(&stats.inHeap, int64(nbytes)) case spanAllocStack: atomic.Xaddint64(&stats.inStacks, int64(nbytes)) case spanAllocPtrScalarBits: atomic.Xaddint64(&stats.inPtrScalarBits, int64(nbytes)) case spanAllocWorkBuf: atomic.Xaddint64(&stats.inWorkBufs, int64(nbytes)) } memstats.heapStats.release() // Trace the span alloc. if traceAllocFreeEnabled() { trace := traceAcquire() if trace.ok() { trace.SpanAlloc(s) traceRelease(trace) } } return s } // initSpan initializes a blank span s which will represent the range // [base, base+npages*pageSize). typ is the type of span being allocated. func (h *mheap) initSpan(s *mspan, typ spanAllocType, spanclass spanClass, base, npages uintptr) { // At this point, both s != nil and base != 0, and the heap // lock is no longer held. Initialize the span. s.init(base, npages) if h.allocNeedsZero(base, npages) { s.needzero = 1 } nbytes := npages * pageSize if typ.manual() { s.manualFreeList = 0 s.nelems = 0 s.limit = s.base() + s.npages*pageSize s.state.set(mSpanManual) } else { // We must set span properties before the span is published anywhere // since we're not holding the heap lock. s.spanclass = spanclass if sizeclass := spanclass.sizeclass(); sizeclass == 0 { s.elemsize = nbytes s.nelems = 1 s.divMul = 0 } else { s.elemsize = uintptr(class_to_size[sizeclass]) if !s.spanclass.noscan() && heapBitsInSpan(s.elemsize) { // Reserve space for the pointer/scan bitmap at the end. s.nelems = uint16((nbytes - (nbytes / goarch.PtrSize / 8)) / s.elemsize) } else { s.nelems = uint16(nbytes / s.elemsize) } s.divMul = class_to_divmagic[sizeclass] } // Initialize mark and allocation structures. s.freeindex = 0 s.freeIndexForScan = 0 s.allocCache = ^uint64(0) // all 1s indicating all free. s.gcmarkBits = newMarkBits(uintptr(s.nelems)) s.allocBits = newAllocBits(uintptr(s.nelems)) // It's safe to access h.sweepgen without the heap lock because it's // only ever updated with the world stopped and we run on the // systemstack which blocks a STW transition. atomic.Store(&s.sweepgen, h.sweepgen) // Now that the span is filled in, set its state. This // is a publication barrier for the other fields in // the span. While valid pointers into this span // should never be visible until the span is returned, // if the garbage collector finds an invalid pointer, // access to the span may race with initialization of // the span. We resolve this race by atomically // setting the state after the span is fully // initialized, and atomically checking the state in // any situation where a pointer is suspect. s.state.set(mSpanInUse) } // Publish the span in various locations. // This is safe to call without the lock held because the slots // related to this span will only ever be read or modified by // this thread until pointers into the span are published (and // we execute a publication barrier at the end of this function // before that happens) or pageInUse is updated. h.setSpans(s.base(), npages, s) if !typ.manual() { // Mark in-use span in arena page bitmap. // // This publishes the span to the page sweeper, so // it's imperative that the span be completely initialized // prior to this line. arena, pageIdx, pageMask := pageIndexOf(s.base()) atomic.Or8(&arena.pageInUse[pageIdx], pageMask) // Update related page sweeper stats. h.pagesInUse.Add(npages) } // Make sure the newly allocated span will be observed // by the GC before pointers into the span are published. publicationBarrier() } // Try to add at least npage pages of memory to the heap, // returning how much the heap grew by and whether it worked. // // h.lock must be held. func (h *mheap) grow(npage uintptr) (uintptr, bool) { assertLockHeld(&h.lock) // We must grow the heap in whole palloc chunks. // We call sysMap below but note that because we // round up to pallocChunkPages which is on the order // of MiB (generally >= to the huge page size) we // won't be calling it too much. ask := alignUp(npage, pallocChunkPages) * pageSize totalGrowth := uintptr(0) // This may overflow because ask could be very large // and is otherwise unrelated to h.curArena.base. end := h.curArena.base + ask nBase := alignUp(end, physPageSize) if nBase > h.curArena.end || /* overflow */ end < h.curArena.base { // Not enough room in the current arena. Allocate more // arena space. This may not be contiguous with the // current arena, so we have to request the full ask. av, asize := h.sysAlloc(ask, &h.arenaHints, true) if av == nil { inUse := gcController.heapFree.load() + gcController.heapReleased.load() + gcController.heapInUse.load() print("runtime: out of memory: cannot allocate ", ask, "-byte block (", inUse, " in use)\n") return 0, false } if uintptr(av) == h.curArena.end { // The new space is contiguous with the old // space, so just extend the current space. h.curArena.end = uintptr(av) + asize } else { // The new space is discontiguous. Track what // remains of the current space and switch to // the new space. This should be rare. if size := h.curArena.end - h.curArena.base; size != 0 { // Transition this space from Reserved to Prepared and mark it // as released since we'll be able to start using it after updating // the page allocator and releasing the lock at any time. sysMap(unsafe.Pointer(h.curArena.base), size, &gcController.heapReleased) // Update stats. stats := memstats.heapStats.acquire() atomic.Xaddint64(&stats.released, int64(size)) memstats.heapStats.release() // Update the page allocator's structures to make this // space ready for allocation. h.pages.grow(h.curArena.base, size) totalGrowth += size } // Switch to the new space. h.curArena.base = uintptr(av) h.curArena.end = uintptr(av) + asize } // Recalculate nBase. // We know this won't overflow, because sysAlloc returned // a valid region starting at h.curArena.base which is at // least ask bytes in size. nBase = alignUp(h.curArena.base+ask, physPageSize) } // Grow into the current arena. v := h.curArena.base h.curArena.base = nBase // Transition the space we're going to use from Reserved to Prepared. // // The allocation is always aligned to the heap arena // size which is always > physPageSize, so its safe to // just add directly to heapReleased. sysMap(unsafe.Pointer(v), nBase-v, &gcController.heapReleased) // The memory just allocated counts as both released // and idle, even though it's not yet backed by spans. stats := memstats.heapStats.acquire() atomic.Xaddint64(&stats.released, int64(nBase-v)) memstats.heapStats.release() // Update the page allocator's structures to make this // space ready for allocation. h.pages.grow(v, nBase-v) totalGrowth += nBase - v return totalGrowth, true } // Free the span back into the heap. func (h *mheap) freeSpan(s *mspan) { systemstack(func() { // Trace the span free. if traceAllocFreeEnabled() { trace := traceAcquire() if trace.ok() { trace.SpanFree(s) traceRelease(trace) } } lock(&h.lock) if msanenabled { // Tell msan that this entire span is no longer in use. base := unsafe.Pointer(s.base()) bytes := s.npages << _PageShift msanfree(base, bytes) } if asanenabled { // Tell asan that this entire span is no longer in use. base := unsafe.Pointer(s.base()) bytes := s.npages << _PageShift asanpoison(base, bytes) } h.freeSpanLocked(s, spanAllocHeap) unlock(&h.lock) }) } // freeManual frees a manually-managed span returned by allocManual. // typ must be the same as the spanAllocType passed to the allocManual that // allocated s. // // This must only be called when gcphase == _GCoff. See mSpanState for // an explanation. // // freeManual must be called on the system stack because it acquires // the heap lock. See mheap for details. // //go:systemstack func (h *mheap) freeManual(s *mspan, typ spanAllocType) { // Trace the span free. if traceAllocFreeEnabled() { trace := traceAcquire() if trace.ok() { trace.SpanFree(s) traceRelease(trace) } } s.needzero = 1 lock(&h.lock) h.freeSpanLocked(s, typ) unlock(&h.lock) } func (h *mheap) freeSpanLocked(s *mspan, typ spanAllocType) { assertLockHeld(&h.lock) switch s.state.get() { case mSpanManual: if s.allocCount != 0 { throw("mheap.freeSpanLocked - invalid stack free") } case mSpanInUse: if s.isUserArenaChunk { throw("mheap.freeSpanLocked - invalid free of user arena chunk") } if s.allocCount != 0 || s.sweepgen != h.sweepgen { print("mheap.freeSpanLocked - span ", s, " ptr ", hex(s.base()), " allocCount ", s.allocCount, " sweepgen ", s.sweepgen, "/", h.sweepgen, "\n") throw("mheap.freeSpanLocked - invalid free") } h.pagesInUse.Add(-s.npages) // Clear in-use bit in arena page bitmap. arena, pageIdx, pageMask := pageIndexOf(s.base()) atomic.And8(&arena.pageInUse[pageIdx], ^pageMask) default: throw("mheap.freeSpanLocked - invalid span state") } // Update stats. // // Mirrors the code in allocSpan. nbytes := s.npages * pageSize gcController.heapFree.add(int64(nbytes)) if typ == spanAllocHeap { gcController.heapInUse.add(-int64(nbytes)) } // Update consistent stats. stats := memstats.heapStats.acquire() switch typ { case spanAllocHeap: atomic.Xaddint64(&stats.inHeap, -int64(nbytes)) case spanAllocStack: atomic.Xaddint64(&stats.inStacks, -int64(nbytes)) case spanAllocPtrScalarBits: atomic.Xaddint64(&stats.inPtrScalarBits, -int64(nbytes)) case spanAllocWorkBuf: atomic.Xaddint64(&stats.inWorkBufs, -int64(nbytes)) } memstats.heapStats.release() // Mark the space as free. h.pages.free(s.base(), s.npages) // Free the span structure. We no longer have a use for it. s.state.set(mSpanDead) h.freeMSpanLocked(s) } // scavengeAll acquires the heap lock (blocking any additional // manipulation of the page allocator) and iterates over the whole // heap, scavenging every free page available. // // Must run on the system stack because it acquires the heap lock. // //go:systemstack func (h *mheap) scavengeAll() { // Disallow malloc or panic while holding the heap lock. We do // this here because this is a non-mallocgc entry-point to // the mheap API. gp := getg() gp.m.mallocing++ // Force scavenge everything. released := h.pages.scavenge(^uintptr(0), nil, true) gp.m.mallocing-- if debug.scavtrace > 0 { printScavTrace(0, released, true) } } //go:linkname runtime_debug_freeOSMemory runtime/debug.freeOSMemory func runtime_debug_freeOSMemory() { GC() systemstack(func() { mheap_.scavengeAll() }) } // Initialize a new span with the given start and npages. func (span *mspan) init(base uintptr, npages uintptr) { // span is *not* zeroed. span.next = nil span.prev = nil span.list = nil span.startAddr = base span.npages = npages span.allocCount = 0 span.spanclass = 0 span.elemsize = 0 span.speciallock.key = 0 span.specials = nil span.needzero = 0 span.freeindex = 0 span.freeIndexForScan = 0 span.allocBits = nil span.gcmarkBits = nil span.pinnerBits = nil span.state.set(mSpanDead) lockInit(&span.speciallock, lockRankMspanSpecial) } func (span *mspan) inList() bool { return span.list != nil } // Initialize an empty doubly-linked list. func (list *mSpanList) init() { list.first = nil list.last = nil } func (list *mSpanList) remove(span *mspan) { if span.list != list { print("runtime: failed mSpanList.remove span.npages=", span.npages, " span=", span, " prev=", span.prev, " span.list=", span.list, " list=", list, "\n") throw("mSpanList.remove") } if list.first == span { list.first = span.next } else { span.prev.next = span.next } if list.last == span { list.last = span.prev } else { span.next.prev = span.prev } span.next = nil span.prev = nil span.list = nil } func (list *mSpanList) isEmpty() bool { return list.first == nil } func (list *mSpanList) insert(span *mspan) { if span.next != nil || span.prev != nil || span.list != nil { println("runtime: failed mSpanList.insert", span, span.next, span.prev, span.list) throw("mSpanList.insert") } span.next = list.first if list.first != nil { // The list contains at least one span; link it in. // The last span in the list doesn't change. list.first.prev = span } else { // The list contains no spans, so this is also the last span. list.last = span } list.first = span span.list = list } func (list *mSpanList) insertBack(span *mspan) { if span.next != nil || span.prev != nil || span.list != nil { println("runtime: failed mSpanList.insertBack", span, span.next, span.prev, span.list) throw("mSpanList.insertBack") } span.prev = list.last if list.last != nil { // The list contains at least one span. list.last.next = span } else { // The list contains no spans, so this is also the first span. list.first = span } list.last = span span.list = list } // takeAll removes all spans from other and inserts them at the front // of list. func (list *mSpanList) takeAll(other *mSpanList) { if other.isEmpty() { return } // Reparent everything in other to list. for s := other.first; s != nil; s = s.next { s.list = list } // Concatenate the lists. if list.isEmpty() { *list = *other } else { // Neither list is empty. Put other before list. other.last.next = list.first list.first.prev = other.last list.first = other.first } other.first, other.last = nil, nil } const ( // _KindSpecialFinalizer is for tracking finalizers. _KindSpecialFinalizer = 1 // _KindSpecialWeakHandle is used for creating weak pointers. _KindSpecialWeakHandle = 2 // _KindSpecialProfile is for memory profiling. _KindSpecialProfile = 3 // _KindSpecialReachable is a special used for tracking // reachability during testing. _KindSpecialReachable = 4 // _KindSpecialPinCounter is a special used for objects that are pinned // multiple times _KindSpecialPinCounter = 5 ) type special struct { _ sys.NotInHeap next *special // linked list in span offset uint16 // span offset of object kind byte // kind of special } // spanHasSpecials marks a span as having specials in the arena bitmap. func spanHasSpecials(s *mspan) { arenaPage := (s.base() / pageSize) % pagesPerArena ai := arenaIndex(s.base()) ha := mheap_.arenas[ai.l1()][ai.l2()] atomic.Or8(&ha.pageSpecials[arenaPage/8], uint8(1)<<(arenaPage%8)) } // spanHasNoSpecials marks a span as having no specials in the arena bitmap. func spanHasNoSpecials(s *mspan) { arenaPage := (s.base() / pageSize) % pagesPerArena ai := arenaIndex(s.base()) ha := mheap_.arenas[ai.l1()][ai.l2()] atomic.And8(&ha.pageSpecials[arenaPage/8], ^(uint8(1) << (arenaPage % 8))) } // Adds the special record s to the list of special records for // the object p. All fields of s should be filled in except for // offset & next, which this routine will fill in. // Returns true if the special was successfully added, false otherwise. // (The add will fail only if a record with the same p and s->kind // already exists.) func addspecial(p unsafe.Pointer, s *special) bool { span := spanOfHeap(uintptr(p)) if span == nil { throw("addspecial on invalid pointer") } // Ensure that the span is swept. // Sweeping accesses the specials list w/o locks, so we have // to synchronize with it. And it's just much safer. mp := acquirem() span.ensureSwept() offset := uintptr(p) - span.base() kind := s.kind lock(&span.speciallock) // Find splice point, check for existing record. iter, exists := span.specialFindSplicePoint(offset, kind) if !exists { // Splice in record, fill in offset. s.offset = uint16(offset) s.next = *iter *iter = s spanHasSpecials(span) } unlock(&span.speciallock) releasem(mp) return !exists // already exists } // Removes the Special record of the given kind for the object p. // Returns the record if the record existed, nil otherwise. // The caller must FixAlloc_Free the result. func removespecial(p unsafe.Pointer, kind uint8) *special { span := spanOfHeap(uintptr(p)) if span == nil { throw("removespecial on invalid pointer") } // Ensure that the span is swept. // Sweeping accesses the specials list w/o locks, so we have // to synchronize with it. And it's just much safer. mp := acquirem() span.ensureSwept() offset := uintptr(p) - span.base() var result *special lock(&span.speciallock) iter, exists := span.specialFindSplicePoint(offset, kind) if exists { s := *iter *iter = s.next result = s } if span.specials == nil { spanHasNoSpecials(span) } unlock(&span.speciallock) releasem(mp) return result } // Find a splice point in the sorted list and check for an already existing // record. Returns a pointer to the next-reference in the list predecessor. // Returns true, if the referenced item is an exact match. func (span *mspan) specialFindSplicePoint(offset uintptr, kind byte) (**special, bool) { // Find splice point, check for existing record. iter := &span.specials found := false for { s := *iter if s == nil { break } if offset == uintptr(s.offset) && kind == s.kind { found = true break } if offset < uintptr(s.offset) || (offset == uintptr(s.offset) && kind < s.kind) { break } iter = &s.next } return iter, found } // The described object has a finalizer set for it. // // specialfinalizer is allocated from non-GC'd memory, so any heap // pointers must be specially handled. type specialfinalizer struct { _ sys.NotInHeap special special fn *funcval // May be a heap pointer. nret uintptr fint *_type // May be a heap pointer, but always live. ot *ptrtype // May be a heap pointer, but always live. } // Adds a finalizer to the object p. Returns true if it succeeded. func addfinalizer(p unsafe.Pointer, f *funcval, nret uintptr, fint *_type, ot *ptrtype) bool { lock(&mheap_.speciallock) s := (*specialfinalizer)(mheap_.specialfinalizeralloc.alloc()) unlock(&mheap_.speciallock) s.special.kind = _KindSpecialFinalizer s.fn = f s.nret = nret s.fint = fint s.ot = ot if addspecial(p, &s.special) { // This is responsible for maintaining the same // GC-related invariants as markrootSpans in any // situation where it's possible that markrootSpans // has already run but mark termination hasn't yet. if gcphase != _GCoff { base, span, _ := findObject(uintptr(p), 0, 0) mp := acquirem() gcw := &mp.p.ptr().gcw // Mark everything reachable from the object // so it's retained for the finalizer. if !span.spanclass.noscan() { scanobject(base, gcw) } // Mark the finalizer itself, since the // special isn't part of the GC'd heap. scanblock(uintptr(unsafe.Pointer(&s.fn)), goarch.PtrSize, &oneptrmask[0], gcw, nil) releasem(mp) } return true } // There was an old finalizer lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) return false } // Removes the finalizer (if any) from the object p. func removefinalizer(p unsafe.Pointer) { s := (*specialfinalizer)(unsafe.Pointer(removespecial(p, _KindSpecialFinalizer))) if s == nil { return // there wasn't a finalizer to remove } lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) } // The described object has a weak pointer. // // Weak pointers in the GC have the following invariants: // // - Strong-to-weak conversions must ensure the strong pointer // remains live until the weak handle is installed. This ensures // that creating a weak pointer cannot fail. // // - Weak-to-strong conversions require the weakly-referenced // object to be swept before the conversion may proceed. This // ensures that weak-to-strong conversions cannot resurrect // dead objects by sweeping them before that happens. // // - Weak handles are unique and canonical for each byte offset into // an object that a strong pointer may point to, until an object // becomes unreachable. // // - Weak handles contain nil as soon as an object becomes unreachable // the first time, before a finalizer makes it reachable again. New // weak handles created after resurrection are newly unique. // // specialWeakHandle is allocated from non-GC'd memory, so any heap // pointers must be specially handled. type specialWeakHandle struct { _ sys.NotInHeap special special // handle is a reference to the actual weak pointer. // It is always heap-allocated and must be explicitly kept // live so long as this special exists. handle *atomic.Uintptr } //go:linkname internal_weak_runtime_registerWeakPointer internal/weak.runtime_registerWeakPointer func internal_weak_runtime_registerWeakPointer(p unsafe.Pointer) unsafe.Pointer { return unsafe.Pointer(getOrAddWeakHandle(unsafe.Pointer(p))) } //go:linkname internal_weak_runtime_makeStrongFromWeak internal/weak.runtime_makeStrongFromWeak func internal_weak_runtime_makeStrongFromWeak(u unsafe.Pointer) unsafe.Pointer { handle := (*atomic.Uintptr)(u) // Prevent preemption. We want to make sure that another GC cycle can't start // and that work.strongFromWeak.block can't change out from under us. mp := acquirem() // Yield to the GC if necessary. if work.strongFromWeak.block { releasem(mp) // Try to park and wait for mark termination. // N.B. gcParkStrongFromWeak calls acquirem before returning. mp = gcParkStrongFromWeak() } p := handle.Load() if p == 0 { releasem(mp) return nil } // Be careful. p may or may not refer to valid memory anymore, as it could've been // swept and released already. It's always safe to ensure a span is swept, though, // even if it's just some random span. span := spanOfHeap(p) if span == nil { // The span probably got swept and released. releasem(mp) return nil } // Ensure the span is swept. span.ensureSwept() // Now we can trust whatever we get from handle, so make a strong pointer. // // Even if we just swept some random span that doesn't contain this object, because // this object is long dead and its memory has since been reused, we'll just observe nil. ptr := unsafe.Pointer(handle.Load()) // This is responsible for maintaining the same GC-related // invariants as the Yuasa part of the write barrier. During // the mark phase, it's possible that we just created the only // valid pointer to the object pointed to by ptr. If it's only // ever referenced from our stack, and our stack is blackened // already, we could fail to mark it. So, mark it now. if gcphase != _GCoff { shade(uintptr(ptr)) } releasem(mp) // Explicitly keep ptr alive. This seems unnecessary since we return ptr, // but let's be explicit since it's important we keep ptr alive across the // call to shade. KeepAlive(ptr) return ptr } // gcParkStrongFromWeak puts the current goroutine on the weak->strong queue and parks. func gcParkStrongFromWeak() *m { // Prevent preemption as we check strongFromWeak, so it can't change out from under us. mp := acquirem() for work.strongFromWeak.block { lock(&work.strongFromWeak.lock) releasem(mp) // N.B. Holding the lock prevents preemption. // Queue ourselves up. work.strongFromWeak.q.pushBack(getg()) // Park. goparkunlock(&work.strongFromWeak.lock, waitReasonGCWeakToStrongWait, traceBlockGCWeakToStrongWait, 2) // Re-acquire the current M since we're going to check the condition again. mp = acquirem() // Re-check condition. We may have awoken in the next GC's mark termination phase. } return mp } // gcWakeAllStrongFromWeak wakes all currently blocked weak->strong // conversions. This is used at the end of a GC cycle. // // work.strongFromWeak.block must be false to prevent woken goroutines // from immediately going back to sleep. func gcWakeAllStrongFromWeak() { lock(&work.strongFromWeak.lock) list := work.strongFromWeak.q.popList() injectglist(&list) unlock(&work.strongFromWeak.lock) } // Retrieves or creates a weak pointer handle for the object p. func getOrAddWeakHandle(p unsafe.Pointer) *atomic.Uintptr { // First try to retrieve without allocating. if handle := getWeakHandle(p); handle != nil { // Keep p alive for the duration of the function to ensure // that it cannot die while we're trying to do this. KeepAlive(p) return handle } lock(&mheap_.speciallock) s := (*specialWeakHandle)(mheap_.specialWeakHandleAlloc.alloc()) unlock(&mheap_.speciallock) handle := new(atomic.Uintptr) s.special.kind = _KindSpecialWeakHandle s.handle = handle handle.Store(uintptr(p)) if addspecial(p, &s.special) { // This is responsible for maintaining the same // GC-related invariants as markrootSpans in any // situation where it's possible that markrootSpans // has already run but mark termination hasn't yet. if gcphase != _GCoff { mp := acquirem() gcw := &mp.p.ptr().gcw // Mark the weak handle itself, since the // special isn't part of the GC'd heap. scanblock(uintptr(unsafe.Pointer(&s.handle)), goarch.PtrSize, &oneptrmask[0], gcw, nil) releasem(mp) } // Keep p alive for the duration of the function to ensure // that it cannot die while we're trying to do this. KeepAlive(p) return s.handle } // There was an existing handle. Free the special // and try again. We must succeed because we're explicitly // keeping p live until the end of this function. Either // we, or someone else, must have succeeded, because we can // only fail in the event of a race, and p will still be // be valid no matter how much time we spend here. lock(&mheap_.speciallock) mheap_.specialWeakHandleAlloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) handle = getWeakHandle(p) if handle == nil { throw("failed to get or create weak handle") } // Keep p alive for the duration of the function to ensure // that it cannot die while we're trying to do this. KeepAlive(p) return handle } func getWeakHandle(p unsafe.Pointer) *atomic.Uintptr { span := spanOfHeap(uintptr(p)) if span == nil { throw("getWeakHandle on invalid pointer") } // Ensure that the span is swept. // Sweeping accesses the specials list w/o locks, so we have // to synchronize with it. And it's just much safer. mp := acquirem() span.ensureSwept() offset := uintptr(p) - span.base() lock(&span.speciallock) // Find the existing record and return the handle if one exists. var handle *atomic.Uintptr iter, exists := span.specialFindSplicePoint(offset, _KindSpecialWeakHandle) if exists { handle = ((*specialWeakHandle)(unsafe.Pointer(*iter))).handle } unlock(&span.speciallock) releasem(mp) // Keep p alive for the duration of the function to ensure // that it cannot die while we're trying to do this. KeepAlive(p) return handle } // The described object is being heap profiled. type specialprofile struct { _ sys.NotInHeap special special b *bucket } // Set the heap profile bucket associated with addr to b. func setprofilebucket(p unsafe.Pointer, b *bucket) { lock(&mheap_.speciallock) s := (*specialprofile)(mheap_.specialprofilealloc.alloc()) unlock(&mheap_.speciallock) s.special.kind = _KindSpecialProfile s.b = b if !addspecial(p, &s.special) { throw("setprofilebucket: profile already set") } } // specialReachable tracks whether an object is reachable on the next // GC cycle. This is used by testing. type specialReachable struct { special special done bool reachable bool } // specialPinCounter tracks whether an object is pinned multiple times. type specialPinCounter struct { special special counter uintptr } // specialsIter helps iterate over specials lists. type specialsIter struct { pprev **special s *special } func newSpecialsIter(span *mspan) specialsIter { return specialsIter{&span.specials, span.specials} } func (i *specialsIter) valid() bool { return i.s != nil } func (i *specialsIter) next() { i.pprev = &i.s.next i.s = *i.pprev } // unlinkAndNext removes the current special from the list and moves // the iterator to the next special. It returns the unlinked special. func (i *specialsIter) unlinkAndNext() *special { cur := i.s i.s = cur.next *i.pprev = i.s return cur } // freeSpecial performs any cleanup on special s and deallocates it. // s must already be unlinked from the specials list. func freeSpecial(s *special, p unsafe.Pointer, size uintptr) { switch s.kind { case _KindSpecialFinalizer: sf := (*specialfinalizer)(unsafe.Pointer(s)) queuefinalizer(p, sf.fn, sf.nret, sf.fint, sf.ot) lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(sf)) unlock(&mheap_.speciallock) case _KindSpecialWeakHandle: sw := (*specialWeakHandle)(unsafe.Pointer(s)) sw.handle.Store(0) lock(&mheap_.speciallock) mheap_.specialWeakHandleAlloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) case _KindSpecialProfile: sp := (*specialprofile)(unsafe.Pointer(s)) mProf_Free(sp.b, size) lock(&mheap_.speciallock) mheap_.specialprofilealloc.free(unsafe.Pointer(sp)) unlock(&mheap_.speciallock) case _KindSpecialReachable: sp := (*specialReachable)(unsafe.Pointer(s)) sp.done = true // The creator frees these. case _KindSpecialPinCounter: lock(&mheap_.speciallock) mheap_.specialPinCounterAlloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) default: throw("bad special kind") panic("not reached") } } // gcBits is an alloc/mark bitmap. This is always used as gcBits.x. type gcBits struct { _ sys.NotInHeap x uint8 } // bytep returns a pointer to the n'th byte of b. func (b *gcBits) bytep(n uintptr) *uint8 { return addb(&b.x, n) } // bitp returns a pointer to the byte containing bit n and a mask for // selecting that bit from *bytep. func (b *gcBits) bitp(n uintptr) (bytep *uint8, mask uint8) { return b.bytep(n / 8), 1 << (n % 8) } const gcBitsChunkBytes = uintptr(64 << 10) const gcBitsHeaderBytes = unsafe.Sizeof(gcBitsHeader{}) type gcBitsHeader struct { free uintptr // free is the index into bits of the next free byte. next uintptr // *gcBits triggers recursive type bug. (issue 14620) } type gcBitsArena struct { _ sys.NotInHeap // gcBitsHeader // side step recursive type bug (issue 14620) by including fields by hand. free uintptr // free is the index into bits of the next free byte; read/write atomically next *gcBitsArena bits [gcBitsChunkBytes - gcBitsHeaderBytes]gcBits } var gcBitsArenas struct { lock mutex free *gcBitsArena next *gcBitsArena // Read atomically. Write atomically under lock. current *gcBitsArena previous *gcBitsArena } // tryAlloc allocates from b or returns nil if b does not have enough room. // This is safe to call concurrently. func (b *gcBitsArena) tryAlloc(bytes uintptr) *gcBits { if b == nil || atomic.Loaduintptr(&b.free)+bytes > uintptr(len(b.bits)) { return nil } // Try to allocate from this block. end := atomic.Xadduintptr(&b.free, bytes) if end > uintptr(len(b.bits)) { return nil } // There was enough room. start := end - bytes return &b.bits[start] } // newMarkBits returns a pointer to 8 byte aligned bytes // to be used for a span's mark bits. func newMarkBits(nelems uintptr) *gcBits { blocksNeeded := (nelems + 63) / 64 bytesNeeded := blocksNeeded * 8 // Try directly allocating from the current head arena. head := (*gcBitsArena)(atomic.Loadp(unsafe.Pointer(&gcBitsArenas.next))) if p := head.tryAlloc(bytesNeeded); p != nil { return p } // There's not enough room in the head arena. We may need to // allocate a new arena. lock(&gcBitsArenas.lock) // Try the head arena again, since it may have changed. Now // that we hold the lock, the list head can't change, but its // free position still can. if p := gcBitsArenas.next.tryAlloc(bytesNeeded); p != nil { unlock(&gcBitsArenas.lock) return p } // Allocate a new arena. This may temporarily drop the lock. fresh := newArenaMayUnlock() // If newArenaMayUnlock dropped the lock, another thread may // have put a fresh arena on the "next" list. Try allocating // from next again. if p := gcBitsArenas.next.tryAlloc(bytesNeeded); p != nil { // Put fresh back on the free list. // TODO: Mark it "already zeroed" fresh.next = gcBitsArenas.free gcBitsArenas.free = fresh unlock(&gcBitsArenas.lock) return p } // Allocate from the fresh arena. We haven't linked it in yet, so // this cannot race and is guaranteed to succeed. p := fresh.tryAlloc(bytesNeeded) if p == nil { throw("markBits overflow") } // Add the fresh arena to the "next" list. fresh.next = gcBitsArenas.next atomic.StorepNoWB(unsafe.Pointer(&gcBitsArenas.next), unsafe.Pointer(fresh)) unlock(&gcBitsArenas.lock) return p } // newAllocBits returns a pointer to 8 byte aligned bytes // to be used for this span's alloc bits. // newAllocBits is used to provide newly initialized spans // allocation bits. For spans not being initialized the // mark bits are repurposed as allocation bits when // the span is swept. func newAllocBits(nelems uintptr) *gcBits { return newMarkBits(nelems) } // nextMarkBitArenaEpoch establishes a new epoch for the arenas // holding the mark bits. The arenas are named relative to the // current GC cycle which is demarcated by the call to finishweep_m. // // All current spans have been swept. // During that sweep each span allocated room for its gcmarkBits in // gcBitsArenas.next block. gcBitsArenas.next becomes the gcBitsArenas.current // where the GC will mark objects and after each span is swept these bits // will be used to allocate objects. // gcBitsArenas.current becomes gcBitsArenas.previous where the span's // gcAllocBits live until all the spans have been swept during this GC cycle. // The span's sweep extinguishes all the references to gcBitsArenas.previous // by pointing gcAllocBits into the gcBitsArenas.current. // The gcBitsArenas.previous is released to the gcBitsArenas.free list. func nextMarkBitArenaEpoch() { lock(&gcBitsArenas.lock) if gcBitsArenas.previous != nil { if gcBitsArenas.free == nil { gcBitsArenas.free = gcBitsArenas.previous } else { // Find end of previous arenas. last := gcBitsArenas.previous for last = gcBitsArenas.previous; last.next != nil; last = last.next { } last.next = gcBitsArenas.free gcBitsArenas.free = gcBitsArenas.previous } } gcBitsArenas.previous = gcBitsArenas.current gcBitsArenas.current = gcBitsArenas.next atomic.StorepNoWB(unsafe.Pointer(&gcBitsArenas.next), nil) // newMarkBits calls newArena when needed unlock(&gcBitsArenas.lock) } // newArenaMayUnlock allocates and zeroes a gcBits arena. // The caller must hold gcBitsArena.lock. This may temporarily release it. func newArenaMayUnlock() *gcBitsArena { var result *gcBitsArena if gcBitsArenas.free == nil { unlock(&gcBitsArenas.lock) result = (*gcBitsArena)(sysAlloc(gcBitsChunkBytes, &memstats.gcMiscSys)) if result == nil { throw("runtime: cannot allocate memory") } lock(&gcBitsArenas.lock) } else { result = gcBitsArenas.free gcBitsArenas.free = gcBitsArenas.free.next memclrNoHeapPointers(unsafe.Pointer(result), gcBitsChunkBytes) } result.next = nil // If result.bits is not 8 byte aligned adjust index so // that &result.bits[result.free] is 8 byte aligned. if unsafe.Offsetof(gcBitsArena{}.bits)&7 == 0 { result.free = 0 } else { result.free = 8 - (uintptr(unsafe.Pointer(&result.bits[0])) & 7) } return result }