Source file src/runtime/rand.go
1 // Copyright 2023 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 // Random number generation 6 7 package runtime 8 9 import ( 10 "internal/byteorder" 11 "internal/chacha8rand" 12 "internal/goarch" 13 "internal/runtime/math" 14 "unsafe" 15 _ "unsafe" // for go:linkname 16 ) 17 18 // OS-specific startup can set startupRand if the OS passes 19 // random data to the process at startup time. 20 // For example Linux passes 16 bytes in the auxv vector. 21 var startupRand []byte 22 23 // globalRand holds the global random state. 24 // It is only used at startup and for creating new m's. 25 // Otherwise the per-m random state should be used 26 // by calling goodrand. 27 var globalRand struct { 28 lock mutex 29 seed [32]byte 30 state chacha8rand.State 31 init bool 32 } 33 34 var readRandomFailed bool 35 36 // randinit initializes the global random state. 37 // It must be called before any use of grand. 38 func randinit() { 39 lock(&globalRand.lock) 40 if globalRand.init { 41 fatal("randinit twice") 42 } 43 44 seed := &globalRand.seed 45 if len(startupRand) >= 16 && 46 // Check that at least the first two words of startupRand weren't 47 // cleared by any libc initialization. 48 !allZero(startupRand[:8]) && !allZero(startupRand[8:16]) { 49 for i, c := range startupRand { 50 seed[i%len(seed)] ^= c 51 } 52 } else { 53 if readRandom(seed[:]) != len(seed) || allZero(seed[:]) { 54 // readRandom should never fail, but if it does we'd rather 55 // not make Go binaries completely unusable, so make up 56 // some random data based on the current time. 57 readRandomFailed = true 58 readTimeRandom(seed[:]) 59 } 60 } 61 globalRand.state.Init(*seed) 62 clear(seed[:]) 63 64 if startupRand != nil { 65 // Overwrite startupRand instead of clearing it, in case cgo programs 66 // access it after we used it. 67 for len(startupRand) > 0 { 68 buf := make([]byte, 8) 69 for { 70 if x, ok := globalRand.state.Next(); ok { 71 byteorder.BePutUint64(buf, x) 72 break 73 } 74 globalRand.state.Refill() 75 } 76 n := copy(startupRand, buf) 77 startupRand = startupRand[n:] 78 } 79 startupRand = nil 80 } 81 82 globalRand.init = true 83 unlock(&globalRand.lock) 84 } 85 86 // readTimeRandom stretches any entropy in the current time 87 // into entropy the length of r and XORs it into r. 88 // This is a fallback for when readRandom does not read 89 // the full requested amount. 90 // Whatever entropy r already contained is preserved. 91 func readTimeRandom(r []byte) { 92 // Inspired by wyrand. 93 // An earlier version of this code used getg().m.procid as well, 94 // but note that this is called so early in startup that procid 95 // is not initialized yet. 96 v := uint64(nanotime()) 97 for len(r) > 0 { 98 v ^= 0xa0761d6478bd642f 99 v *= 0xe7037ed1a0b428db 100 size := 8 101 if len(r) < 8 { 102 size = len(r) 103 } 104 for i := 0; i < size; i++ { 105 r[i] ^= byte(v >> (8 * i)) 106 } 107 r = r[size:] 108 v = v>>32 | v<<32 109 } 110 } 111 112 func allZero(b []byte) bool { 113 var acc byte 114 for _, x := range b { 115 acc |= x 116 } 117 return acc == 0 118 } 119 120 // bootstrapRand returns a random uint64 from the global random generator. 121 func bootstrapRand() uint64 { 122 lock(&globalRand.lock) 123 if !globalRand.init { 124 fatal("randinit missed") 125 } 126 for { 127 if x, ok := globalRand.state.Next(); ok { 128 unlock(&globalRand.lock) 129 return x 130 } 131 globalRand.state.Refill() 132 } 133 } 134 135 // bootstrapRandReseed reseeds the bootstrap random number generator, 136 // clearing from memory any trace of previously returned random numbers. 137 func bootstrapRandReseed() { 138 lock(&globalRand.lock) 139 if !globalRand.init { 140 fatal("randinit missed") 141 } 142 globalRand.state.Reseed() 143 unlock(&globalRand.lock) 144 } 145 146 // rand32 is uint32(rand()), called from compiler-generated code. 147 // 148 //go:nosplit 149 func rand32() uint32 { 150 return uint32(rand()) 151 } 152 153 // rand returns a random uint64 from the per-m chacha8 state. 154 // This is called from compiler-generated code. 155 // 156 // Do not change signature: used via linkname from other packages. 157 // 158 //go:nosplit 159 //go:linkname rand 160 func rand() uint64 { 161 // Note: We avoid acquirem here so that in the fast path 162 // there is just a getg, an inlined c.Next, and a return. 163 // The performance difference on a 16-core AMD is 164 // 3.7ns/call this way versus 4.3ns/call with acquirem (+16%). 165 mp := getg().m 166 c := &mp.chacha8 167 for { 168 // Note: c.Next is marked nosplit, 169 // so we don't need to use mp.locks 170 // on the fast path, which is that the 171 // first attempt succeeds. 172 x, ok := c.Next() 173 if ok { 174 return x 175 } 176 mp.locks++ // hold m even though c.Refill may do stack split checks 177 c.Refill() 178 mp.locks-- 179 } 180 } 181 182 //go:linkname maps_rand internal/runtime/maps.rand 183 func maps_rand() uint64 { 184 return rand() 185 } 186 187 // mrandinit initializes the random state of an m. 188 func mrandinit(mp *m) { 189 var seed [4]uint64 190 for i := range seed { 191 seed[i] = bootstrapRand() 192 } 193 bootstrapRandReseed() // erase key we just extracted 194 mp.chacha8.Init64(seed) 195 mp.cheaprand = rand() 196 } 197 198 // randn is like rand() % n but faster. 199 // Do not change signature: used via linkname from other packages. 200 // 201 //go:nosplit 202 //go:linkname randn 203 func randn(n uint32) uint32 { 204 // See https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/ 205 return uint32((uint64(uint32(rand())) * uint64(n)) >> 32) 206 } 207 208 // cheaprand is a non-cryptographic-quality 32-bit random generator 209 // suitable for calling at very high frequency (such as during scheduling decisions) 210 // and at sensitive moments in the runtime (such as during stack unwinding). 211 // it is "cheap" in the sense of both expense and quality. 212 // 213 // cheaprand must not be exported to other packages: 214 // the rule is that other packages using runtime-provided 215 // randomness must always use rand. 216 // 217 // cheaprand should be an internal detail, 218 // but widely used packages access it using linkname. 219 // Notable members of the hall of shame include: 220 // - github.com/bytedance/gopkg 221 // 222 // Do not remove or change the type signature. 223 // See go.dev/issue/67401. 224 // 225 //go:linkname cheaprand 226 //go:nosplit 227 func cheaprand() uint32 { 228 mp := getg().m 229 // Implement wyrand: https://github.com/wangyi-fudan/wyhash 230 // Only the platform that math.Mul64 can be lowered 231 // by the compiler should be in this list. 232 if goarch.IsAmd64|goarch.IsArm64|goarch.IsPpc64| 233 goarch.IsPpc64le|goarch.IsMips64|goarch.IsMips64le| 234 goarch.IsS390x|goarch.IsRiscv64|goarch.IsLoong64 == 1 { 235 mp.cheaprand += 0xa0761d6478bd642f 236 hi, lo := math.Mul64(mp.cheaprand, mp.cheaprand^0xe7037ed1a0b428db) 237 return uint32(hi ^ lo) 238 } 239 240 // Implement xorshift64+: 2 32-bit xorshift sequences added together. 241 // Shift triplet [17,7,16] was calculated as indicated in Marsaglia's 242 // Xorshift paper: https://www.jstatsoft.org/article/view/v008i14/xorshift.pdf 243 // This generator passes the SmallCrush suite, part of TestU01 framework: 244 // http://simul.iro.umontreal.ca/testu01/tu01.html 245 t := (*[2]uint32)(unsafe.Pointer(&mp.cheaprand)) 246 s1, s0 := t[0], t[1] 247 s1 ^= s1 << 17 248 s1 = s1 ^ s0 ^ s1>>7 ^ s0>>16 249 t[0], t[1] = s0, s1 250 return s0 + s1 251 } 252 253 // cheaprand64 is a non-cryptographic-quality 63-bit random generator 254 // suitable for calling at very high frequency (such as during sampling decisions). 255 // it is "cheap" in the sense of both expense and quality. 256 // 257 // cheaprand64 must not be exported to other packages: 258 // the rule is that other packages using runtime-provided 259 // randomness must always use rand. 260 // 261 // cheaprand64 should be an internal detail, 262 // but widely used packages access it using linkname. 263 // Notable members of the hall of shame include: 264 // - github.com/zhangyunhao116/fastrand 265 // 266 // Do not remove or change the type signature. 267 // See go.dev/issue/67401. 268 // 269 //go:linkname cheaprand64 270 //go:nosplit 271 func cheaprand64() int64 { 272 return int64(cheaprand())<<31 ^ int64(cheaprand()) 273 } 274 275 // cheaprandn is like cheaprand() % n but faster. 276 // 277 // cheaprandn must not be exported to other packages: 278 // the rule is that other packages using runtime-provided 279 // randomness must always use randn. 280 // 281 // cheaprandn should be an internal detail, 282 // but widely used packages access it using linkname. 283 // Notable members of the hall of shame include: 284 // - github.com/phuslu/log 285 // 286 // Do not remove or change the type signature. 287 // See go.dev/issue/67401. 288 // 289 //go:linkname cheaprandn 290 //go:nosplit 291 func cheaprandn(n uint32) uint32 { 292 // See https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/ 293 return uint32((uint64(cheaprand()) * uint64(n)) >> 32) 294 } 295 296 // Too much legacy code has go:linkname references 297 // to runtime.fastrand and friends, so keep these around for now. 298 // Code should migrate to math/rand/v2.Uint64, 299 // which is just as fast, but that's only available in Go 1.22+. 300 // It would be reasonable to remove these in Go 1.24. 301 // Do not call these from package runtime. 302 303 //go:linkname legacy_fastrand runtime.fastrand 304 func legacy_fastrand() uint32 { 305 return uint32(rand()) 306 } 307 308 //go:linkname legacy_fastrandn runtime.fastrandn 309 func legacy_fastrandn(n uint32) uint32 { 310 return randn(n) 311 } 312 313 //go:linkname legacy_fastrand64 runtime.fastrand64 314 func legacy_fastrand64() uint64 { 315 return rand() 316 } 317