Source file src/time/sleep.go
1 // Copyright 2009 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package time 6 7 import ( 8 "internal/godebug" 9 "unsafe" 10 ) 11 12 // Sleep pauses the current goroutine for at least the duration d. 13 // A negative or zero duration causes Sleep to return immediately. 14 func Sleep(d Duration) 15 16 var asynctimerchan = godebug.New("asynctimerchan") 17 18 // syncTimer returns c as an unsafe.Pointer, for passing to newTimer. 19 // If the GODEBUG asynctimerchan has disabled the async timer chan 20 // code, then syncTimer always returns nil, to disable the special 21 // channel code paths in the runtime. 22 func syncTimer(c chan Time) unsafe.Pointer { 23 // If asynctimerchan=1, we don't even tell the runtime 24 // about channel timers, so that we get the pre-Go 1.23 code paths. 25 if asynctimerchan.Value() == "1" { 26 asynctimerchan.IncNonDefault() 27 return nil 28 } 29 30 // Otherwise pass to runtime. 31 // This handles asynctimerchan=0, which is the default Go 1.23 behavior, 32 // as well as asynctimerchan=2, which is like asynctimerchan=1 33 // but implemented entirely by the runtime. 34 // The only reason to use asynctimerchan=2 is for debugging 35 // a problem fixed by asynctimerchan=1: it enables the new 36 // GC-able timer channels (#61542) but not the sync channels (#37196). 37 // 38 // If we decide to roll back the sync channels, we will still have 39 // a fully tested async runtime implementation (asynctimerchan=2) 40 // and can make this function always return c. 41 // 42 // If we decide to keep the sync channels, we can delete all the 43 // handling of asynctimerchan in the runtime and keep just this 44 // function to handle asynctimerchan=1. 45 return *(*unsafe.Pointer)(unsafe.Pointer(&c)) 46 } 47 48 // when is a helper function for setting the 'when' field of a runtimeTimer. 49 // It returns what the time will be, in nanoseconds, Duration d in the future. 50 // If d is negative, it is ignored. If the returned value would be less than 51 // zero because of an overflow, MaxInt64 is returned. 52 func when(d Duration) int64 { 53 if d <= 0 { 54 return runtimeNano() 55 } 56 t := runtimeNano() + int64(d) 57 if t < 0 { 58 // N.B. runtimeNano() and d are always positive, so addition 59 // (including overflow) will never result in t == 0. 60 t = 1<<63 - 1 // math.MaxInt64 61 } 62 return t 63 } 64 65 // These functions are pushed to package time from package runtime. 66 67 // The arg cp is a chan Time, but the declaration in runtime uses a pointer, 68 // so we use a pointer here too. This keeps some tools that aggressively 69 // compare linknamed symbol definitions happier. 70 // 71 //go:linkname newTimer 72 func newTimer(when, period int64, f func(any, uintptr, int64), arg any, cp unsafe.Pointer) *Timer 73 74 //go:linkname stopTimer 75 func stopTimer(*Timer) bool 76 77 //go:linkname resetTimer 78 func resetTimer(t *Timer, when, period int64) bool 79 80 // Note: The runtime knows the layout of struct Timer, since newTimer allocates it. 81 // The runtime also knows that Ticker and Timer have the same layout. 82 // There are extra fields after the channel, reserved for the runtime 83 // and inaccessible to users. 84 85 // The Timer type represents a single event. 86 // When the Timer expires, the current time will be sent on C, 87 // unless the Timer was created by [AfterFunc]. 88 // A Timer must be created with [NewTimer] or AfterFunc. 89 type Timer struct { 90 C <-chan Time 91 initTimer bool 92 } 93 94 // Stop prevents the [Timer] from firing. 95 // It returns true if the call stops the timer, false if the timer has already 96 // expired or been stopped. 97 // 98 // For a func-based timer created with [AfterFunc](d, f), 99 // if t.Stop returns false, then the timer has already expired 100 // and the function f has been started in its own goroutine; 101 // Stop does not wait for f to complete before returning. 102 // If the caller needs to know whether f is completed, 103 // it must coordinate with f explicitly. 104 // 105 // For a chan-based timer created with NewTimer(d), as of Go 1.23, 106 // any receive from t.C after Stop has returned is guaranteed to block 107 // rather than receive a stale time value from before the Stop; 108 // if the program has not received from t.C already and the timer is 109 // running, Stop is guaranteed to return true. 110 // Before Go 1.23, the only safe way to use Stop was insert an extra 111 // <-t.C if Stop returned false to drain a potential stale value. 112 // See the [NewTimer] documentation for more details. 113 func (t *Timer) Stop() bool { 114 if !t.initTimer { 115 panic("time: Stop called on uninitialized Timer") 116 } 117 return stopTimer(t) 118 } 119 120 // NewTimer creates a new Timer that will send 121 // the current time on its channel after at least duration d. 122 // 123 // Before Go 1.23, the garbage collector did not recover 124 // timers that had not yet expired or been stopped, so code often 125 // immediately deferred t.Stop after calling NewTimer, to make 126 // the timer recoverable when it was no longer needed. 127 // As of Go 1.23, the garbage collector can recover unreferenced 128 // timers, even if they haven't expired or been stopped. 129 // The Stop method is no longer necessary to help the garbage collector. 130 // (Code may of course still want to call Stop to stop the timer for other reasons.) 131 // 132 // Before Go 1.23, the channel associated with a Timer was 133 // asynchronous (buffered, capacity 1), which meant that 134 // stale time values could be received even after [Timer.Stop] 135 // or [Timer.Reset] returned. 136 // As of Go 1.23, the channel is synchronous (unbuffered, capacity 0), 137 // eliminating the possibility of those stale values. 138 // 139 // The GODEBUG setting asynctimerchan=1 restores both pre-Go 1.23 140 // behaviors: when set, unexpired timers won't be garbage collected, and 141 // channels will have buffered capacity. This setting may be removed 142 // in Go 1.27 or later. 143 func NewTimer(d Duration) *Timer { 144 c := make(chan Time, 1) 145 t := (*Timer)(newTimer(when(d), 0, sendTime, c, syncTimer(c))) 146 t.C = c 147 return t 148 } 149 150 // Reset changes the timer to expire after duration d. 151 // It returns true if the timer had been active, false if the timer had 152 // expired or been stopped. 153 // 154 // For a func-based timer created with [AfterFunc](d, f), Reset either reschedules 155 // when f will run, in which case Reset returns true, or schedules f 156 // to run again, in which case it returns false. 157 // When Reset returns false, Reset neither waits for the prior f to 158 // complete before returning nor does it guarantee that the subsequent 159 // goroutine running f does not run concurrently with the prior 160 // one. If the caller needs to know whether the prior execution of 161 // f is completed, it must coordinate with f explicitly. 162 // 163 // For a chan-based timer created with NewTimer, as of Go 1.23, 164 // any receive from t.C after Reset has returned is guaranteed not 165 // to receive a time value corresponding to the previous timer settings; 166 // if the program has not received from t.C already and the timer is 167 // running, Reset is guaranteed to return true. 168 // Before Go 1.23, the only safe way to use Reset was to call [Timer.Stop] 169 // and explicitly drain the timer first. 170 // See the [NewTimer] documentation for more details. 171 func (t *Timer) Reset(d Duration) bool { 172 if !t.initTimer { 173 panic("time: Reset called on uninitialized Timer") 174 } 175 w := when(d) 176 return resetTimer(t, w, 0) 177 } 178 179 // sendTime does a non-blocking send of the current time on c. 180 func sendTime(c any, seq uintptr, delta int64) { 181 // delta is how long ago the channel send was supposed to happen. 182 // The current time can be arbitrarily far into the future, because the runtime 183 // can delay a sendTime call until a goroutine tries to receive from 184 // the channel. Subtract delta to go back to the old time that we 185 // used to send. 186 select { 187 case c.(chan Time) <- Now().Add(Duration(-delta)): 188 default: 189 } 190 } 191 192 // After waits for the duration to elapse and then sends the current time 193 // on the returned channel. 194 // It is equivalent to [NewTimer](d).C. 195 // 196 // Before Go 1.23, this documentation warned that the underlying 197 // [Timer] would not be recovered by the garbage collector until the 198 // timer fired, and that if efficiency was a concern, code should use 199 // NewTimer instead and call [Timer.Stop] if the timer is no longer needed. 200 // As of Go 1.23, the garbage collector can recover unreferenced, 201 // unstopped timers. There is no reason to prefer NewTimer when After will do. 202 func After(d Duration) <-chan Time { 203 return NewTimer(d).C 204 } 205 206 // AfterFunc waits for the duration to elapse and then calls f 207 // in its own goroutine. It returns a [Timer] that can 208 // be used to cancel the call using its Stop method. 209 // The returned Timer's C field is not used and will be nil. 210 func AfterFunc(d Duration, f func()) *Timer { 211 return (*Timer)(newTimer(when(d), 0, goFunc, f, nil)) 212 } 213 214 func goFunc(arg any, seq uintptr, delta int64) { 215 go arg.(func())() 216 } 217